<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Chapter 1.10: Hotfix - 11/11/2023]]></title><description><![CDATA[<p dir="auto"><strong>Accounts:</strong></p>
<ul>
<li>
<p dir="auto">Increased character limits to 7 per account to go with new rules</p>
</li>
<li>
<p dir="auto">Requests can be made to consolidate characters from defunct secondary accounts</p>
</li>
</ul>
<p dir="auto"><strong>Crafting:</strong></p>
<ul>
<li>Reduced the resource count and structure module count (2) for Wall Modules</li>
<li>Reduced Wall Module count (12) for Elite Harvesters (Credit VikingMando)</li>
</ul>
<p dir="auto"><strong>DWB:</strong></p>
<ul>
<li>
<p dir="auto">In addition to all mandalorian armor schematics being able to be crafted in the various rooms in the DWB players should now be able to correctly enter those rooms</p>
</li>
<li>
<p dir="auto">(All 10 schematics can be made from any of the rooms) (Credit NORD)</p>
</li>
</ul>
<p dir="auto"><strong>Collection Loot:</strong></p>
<ul>
<li>
<p dir="auto">Increased chance for a NPC to drop Collection Loot for ATK Players (reduced for AFK)</p>
</li>
<li>
<p dir="auto">Equalized the chance for collection loot in the open world</p>
</li>
<li>
<p dir="auto">This means if a collection has 10 items, you have a 1/10 chance of getting that item IF that collection table rolls</p>
</li>
<li>
<p dir="auto">NPCs generally have multiple collection loot tables, it is random which collection table gets chosen, from there it is an equal random chance of which collection component you get</p>
</li>
<li>
<p dir="auto">This is an ongoing effort to reward ATK play instead of encouraging AFK play by having some open world collection items super rare</p>
</li>
</ul>
<p dir="auto"><strong>Harvesting:</strong></p>
<ul>
<li>Shellfish Harvesting will now only gather resources for the specific planet so it does not give the appearance of not stacking appropriately</li>
</ul>
<p dir="auto"><strong>Additonal Changes:</strong></p>
<ul>
<li>
<p dir="auto">Fixed String for Lasting Performance (Credit Reyna)</p>
</li>
<li>
<p dir="auto">Fixed Player Health/Max Health randomly dropping</p>
</li>
<li>
<p dir="auto">Player health has also been increased across the board</p>
</li>
<li>
<p dir="auto">Meatlump Vendor should now function appropriately (Credit Fulcore)</p>
</li>
<li>
<p dir="auto">Removed fee for traveling TO Aurilia for the contacts (Credit Sage)</p>
</li>
<li>
<p dir="auto">Reduced travel fees FROM Aurilia down to 1000 credits from 2500 (Credit Sage)</p>
</li>
<li>
<p dir="auto">Removed species restrictions from weapons (Credit Cyco)</p>
</li>
<li>
<p dir="auto">Disclaimer there could still be some older weapons from PreCU that have these restrictions specified in individual files</p>
</li>
</ul>
]]></description><link>https://swgevolve.com/forums/topic/88/chapter-1.10-hotfix-11-11-2023</link><generator>RSS for Node</generator><lastBuildDate>Sun, 16 Aug 2026 06:30:37 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/88.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 11 Nov 2023 14:55:58 GMT</pubDate><ttl>60</ttl></channel></rss>