<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Boost Crusader Armor to be on par or equal to theme park armor]]></title><description><![CDATA[<p dir="auto">Just as the title says. I feel as if the Restuss armor, given the lengthy grind (or in my lucky case great friends) it takes to acquire it, I feel the stats should reflect this.</p>
]]></description><link>https://swgevolve.com/forums/topic/850/boost-crusader-armor-to-be-on-par-or-equal-to-theme-park-armor</link><generator>RSS for Node</generator><lastBuildDate>Mon, 17 Aug 2026 18:57:42 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/850.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 28 Jun 2025 01:23:32 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Boost Crusader Armor to be on par or equal to theme park armor on Fri, 04 Jul 2025 22:57:28 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>SatanicMonk, post: 3038, member: 1831 wrote:</strong></p>
<p dir="auto">Appreciate you listening to my suggestion. I'm definitely not used to that playing on many servers.</p>
</blockquote>
<p dir="auto">Thank you we really appreciate the kind words!</p>
<p dir="auto">One of the core pillars of SWG Evolve is <strong>listening to our community</strong> and acting on feedback. We're all players too every member of the staff team actively plays the game and genuinely <em>loves</em> Star Wars Galaxies. That passion fuels our commitment to not only maintaining the server but continuously improving it with meaningful quality-of-life changes and fresh content.</p>
<p dir="auto">We know how frustrating it can be to feel unheard on other servers, and that's exactly what we aim to avoid here. Our goal is to help Evolve reach its full potential <em>together</em> with the community. Feedback like yours helps guide us in the right direction, and we’ll always do our best to respond quickly and make changes that enhance the experience for everyone.</p>
<p dir="auto">Thanks again for being part of the journey!</p>
<p dir="auto">Orton<br />
Evolve Community Manager</p>
]]></description><link>https://swgevolve.com/forums/post/2642</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2642</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Fri, 04 Jul 2025 22:57:28 GMT</pubDate></item><item><title><![CDATA[Reply to Boost Crusader Armor to be on par or equal to theme park armor on Wed, 02 Jul 2025 00:02:12 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>orton, post: 3030, member: 2006 wrote:</strong></p>
<p dir="auto">Thanks for the follow up! That sounds like a solid and reasonable direction.</p>
<p dir="auto">Maybe something like Primus-layered armor stats around 6600 to Kinetic and Energy, with 5400 to Elemental resistances could strike the right balance. We could keep the same stat modifiers as the current Rebel/Imperial theme park armor to maintain consistency, while giving the Restuss set a slight edge that reflects the effort required to obtain it.</p>
<p dir="auto">Appreciate the input definitely gives us a good foundation to explore this further!</p>
<p dir="auto">Orton<br />
Evolve Community Manager</p>
</blockquote>
<p dir="auto">Appreciate you listening to my suggestion. I'm definitely not used to that playing on many servers.</p>
]]></description><link>https://swgevolve.com/forums/post/2641</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2641</guid><dc:creator><![CDATA[SatanicMonk]]></dc:creator><pubDate>Wed, 02 Jul 2025 00:02:12 GMT</pubDate></item><item><title><![CDATA[Reply to Boost Crusader Armor to be on par or equal to theme park armor on Tue, 01 Jul 2025 22:54:46 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>SatanicMonk, post: 3028, member: 1831 wrote:</strong></p>
<p dir="auto">Well I thought if it was equal to the current stats on the themepark armor, with maybe some slight improvements to it's resistances it would be perfect.</p>
</blockquote>
<p dir="auto">Thanks for the follow up! That sounds like a solid and reasonable direction.</p>
<p dir="auto">Maybe something like Primus-layered armor stats around 6600 to Kinetic and Energy, with 5400 to Elemental resistances could strike the right balance. We could keep the same stat modifiers as the current Rebel/Imperial theme park armor to maintain consistency, while giving the Restuss set a slight edge that reflects the effort required to obtain it.</p>
<p dir="auto">Appreciate the input definitely gives us a good foundation to explore this further!</p>
<p dir="auto">Orton<br />
Evolve Community Manager</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/post/2640</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2640</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Tue, 01 Jul 2025 22:54:46 GMT</pubDate></item><item><title><![CDATA[Reply to Boost Crusader Armor to be on par or equal to theme park armor on Tue, 01 Jul 2025 22:48:23 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>orton, post: 3027, member: 2006 wrote:</strong></p>
<p dir="auto">Thanks for taking the time to share your thoughts! We really appreciate players like you who invest in the game and help shape its future. The grind for Restuss armor is definitely a commitment, and it's great to hear you had some solid support from friends along the way.</p>
<p dir="auto">We’d love to hear more what kind of stat improvements or changes would you like to see on the armor? Your input helps us better understand what players value and how we can improve the overall experience.</p>
<p dir="auto">Orton<br />
Evolve Community Manager</p>
</blockquote>
<p dir="auto">Well I thought if it was equal to the current stats on the themepark armor, with maybe some slight improvements to it's resistances it would be perfect.</p>
]]></description><link>https://swgevolve.com/forums/post/2639</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2639</guid><dc:creator><![CDATA[SatanicMonk]]></dc:creator><pubDate>Tue, 01 Jul 2025 22:48:23 GMT</pubDate></item><item><title><![CDATA[Reply to Boost Crusader Armor to be on par or equal to theme park armor on Tue, 01 Jul 2025 22:46:02 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>SatanicMonk, post: 3002, member: 1831 wrote:</strong></p>
<p dir="auto">Just as the title says. I feel as if the Restuss armor, given the lengthy grind (or in my lucky case great friends) it takes to acquire it, I feel the stats should reflect this.</p>
</blockquote>
<p dir="auto">Thanks for taking the time to share your thoughts! We really appreciate players like you who invest in the game and help shape its future. The grind for Restuss armor is definitely a commitment, and it's great to hear you had some solid support from friends along the way.</p>
<p dir="auto">We’d love to hear more what kind of stat improvements or changes would you like to see on the armor? Your input helps us better understand what players value and how we can improve the overall experience.</p>
<p dir="auto">Orton<br />
Evolve Community Manager</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/post/2638</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2638</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Tue, 01 Jul 2025 22:46:02 GMT</pubDate></item><item><title><![CDATA[Reply to Boost Crusader Armor to be on par or equal to theme park armor on Sun, 29 Jun 2025 16:33:52 GMT]]></title><description><![CDATA[<p dir="auto">You can get the crafted to the cores. So not that bad. Plus have a color kit. Not that bad of a grind.  You can always buy to get or the pieces to get made.</p>
]]></description><link>https://swgevolve.com/forums/post/2637</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2637</guid><dc:creator><![CDATA[Tdeadly]]></dc:creator><pubDate>Sun, 29 Jun 2025 16:33:52 GMT</pubDate></item></channel></rss>