<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Kashyyk Content resettable like the mustafar content]]></title><description><![CDATA[<p dir="auto">suggesting that the kashyyk content be able to be reset in particular (Chief Kerritamba - Arena Challenge: Face Wirartu)<br />
if you kill him you go down the quest line for the exemplar for the outcasts and if you let him live you get the arena champion quest line<br />
would be nice to be able to go down both paths similar to the trials of obi-wan</p>
]]></description><link>https://swgevolve.com/forums/topic/830/kashyyk-content-resettable-like-the-mustafar-content</link><generator>RSS for Node</generator><lastBuildDate>Sun, 16 Aug 2026 01:03:04 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/830.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 19 Jun 2025 02:48:47 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Kashyyk Content resettable like the mustafar content on Tue, 01 Jul 2025 23:39:23 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>coke403, post: 2955, member: 2162 wrote:</strong></p>
<p dir="auto">suggesting that the kashyyk content be able to be reset in particular (Chief Kerritamba - Arena Challenge: Face Wirartu)<br />
if you kill him you go down the quest line for the exemplar for the outcasts and if you let him live you get the arena champion quest line<br />
would be nice to be able to go down both paths similar to the trials of obi-wan</p>
</blockquote>
<p dir="auto">Thanks so much for the suggestion! This is definitely the kind of quality-of-life update that’s worth looking into. The ability to explore both quest paths like with the Trials of Obi Wan would add a lot of depth and replayability to the Kashyyyk content.</p>
<p dir="auto">With SWG, it’s always surprising how complex things can get under the hood especially with quest systems and how they interact with player progression. Sometimes even small changes can cause unexpected issues in totally unrelated systems. It definitely keeps things interesting (and challenging!) for the development team.</p>
<p dir="auto">Right now, our devs are hard at work on several different projects, but ideas like yours are exactly what help shape Evolve and make it one of the best SWG experiences out there. I’ll be sure to keep you posted if we make any progress on implementing this change thanks again for taking the time to share it!</p>
<p dir="auto">Orton<br />
Evolve Community Manager</p>
]]></description><link>https://swgevolve.com/forums/post/2603</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2603</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Tue, 01 Jul 2025 23:39:23 GMT</pubDate></item></channel></rss>