<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Nightsister Gate as City decoration]]></title><description><![CDATA[<p dir="auto">They barely fit in a few buildings, more fitting for city deco.</p>
<p dir="auto"><strong>Attachments</strong></p>
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]]></description><link>https://swgevolve.com/forums/topic/817/nightsister-gate-as-city-decoration</link><generator>RSS for Node</generator><lastBuildDate>Tue, 18 Aug 2026 06:51:02 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/817.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 12 Jun 2025 20:55:34 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Nightsister Gate as City decoration on Fri, 04 Jul 2025 23:01:43 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Chrylyn, post: 2921, member: 1773 wrote:</strong></p>
<p dir="auto">They barely fit in a few buildings, more fitting for city deco.</p>
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<p dir="auto">Hey Chrylyn! Great idea we’re always looking for ways to improve immersion and give players more freedom. Your suggestion lines up perfectly with another idea currently being discussed here:</p>
<p dir="auto">[EMBED content="thread-1215"]<a href="https://www.swgevolve.com/index.php?threads/1215/%5B/EMBED%5D" rel="nofollow ugc">https://www.swgevolve.com/index.php?threads/1215/[/EMBED]</a></p>
<p dir="auto">It proposes a major expansion to the types of content players can place in cities, which would really open up creative and functional possibilities. If that’s something you’d like to see added, be sure to give it an upvote and join the conversation!</p>
<p dir="auto">Thanks again for the awesome feedback!</p>
<p dir="auto">Orton<br />
Evolve Community Manager</p>
]]></description><link>https://swgevolve.com/forums/post/2577</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2577</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Fri, 04 Jul 2025 23:01:43 GMT</pubDate></item></channel></rss>