<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Revamped Legacy Story/Class Stories]]></title><description><![CDATA[<p dir="auto">Legacy is stale and nobody runs it anymore, so would be nice to get better/more deco or more interesting rewards for completion and a full story made for the current time period of SWG Evolve And/Or a class based legacy for all classes or faction orientation that would be based on a selection choice at start after character creation.</p>
<p dir="auto"><em>Historical reactions: Like × 2</em></p>
]]></description><link>https://swgevolve.com/forums/topic/796/revamped-legacy-story-class-stories</link><generator>RSS for Node</generator><lastBuildDate>Sun, 16 Aug 2026 22:33:55 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/796.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 05 Jun 2025 07:18:02 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Revamped Legacy Story/Class Stories on Fri, 06 Jun 2025 08:30:01 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>orton, post: 2877, member: 2006 wrote:</strong></p>
<p dir="auto">That's a fair point, Xaruul. Legacy definitely feels a bit outdated these days. Do you think it might help to breathe some life back into it by adding some existing in game assets or items that aren’t currently obtainable as rewards for completing it? That could make it more enticing without needing a full overhaul right away.</p>
<p dir="auto">Also really like the idea of class or faction oriented quest lines. Even something basic that introduces players to the core mechanics of their chosen profession like how to use key skills would go a long way. Each class could have its own short intro arc with unique dialogue, maybe involving a target dummy or profession specific tasks.</p>
<p dir="auto">Would love to hear more of your thoughts on how you'd like to see that implemented.</p>
<p dir="auto">Orton<br />
Evolve Community Manager</p>
</blockquote>
<p dir="auto">yeh something to make actually doing legacy worth the time spent would be fine i feel.. even just deco and vehicles would be cool.</p>
]]></description><link>https://swgevolve.com/forums/post/2542</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2542</guid><dc:creator><![CDATA[Xaruul]]></dc:creator><pubDate>Fri, 06 Jun 2025 08:30:01 GMT</pubDate></item><item><title><![CDATA[Reply to Revamped Legacy Story/Class Stories on Fri, 06 Jun 2025 06:26:08 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Xaruul, post: 2865, member: 545 wrote:</strong></p>
<p dir="auto">Legacy is stale and nobody runs it anymore, so would be nice to get better/more deco or more interesting rewards for completion and a full story made for the current time period of SWG Evolve And/Or a class based legacy for all classes or faction orientation that would be based on a selection choice at start after character creation.</p>
</blockquote>
<p dir="auto">That's a fair point, Xaruul. Legacy definitely feels a bit outdated these days. Do you think it might help to breathe some life back into it by adding some existing in game assets or items that aren’t currently obtainable as rewards for completing it? That could make it more enticing without needing a full overhaul right away.</p>
<p dir="auto">Also really like the idea of class or faction oriented quest lines. Even something basic that introduces players to the core mechanics of their chosen profession like how to use key skills would go a long way. Each class could have its own short intro arc with unique dialogue, maybe involving a target dummy or profession specific tasks.</p>
<p dir="auto">Would love to hear more of your thoughts on how you'd like to see that implemented.</p>
<p dir="auto">Orton<br />
Evolve Community Manager</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/post/2541</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2541</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Fri, 06 Jun 2025 06:26:08 GMT</pubDate></item></channel></rss>