<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Stackable Loot Items Paintings & Miscellaneous]]></title><description><![CDATA[<p dir="auto">Stackable Loot Items Paintings &amp; Miscellaneous</p>
<p dir="auto">Part 1:<br />
Proposal:<br />
Allow paintings and other miscellaneous loot items to stack in inventory and containers.<br />
Inventory Management: Currently, many loot items from NPCs and events clutter inventory and storage. Allowing stackable versions would significantly reduce the burden on inventory slots.<br />
Use the same stack mechanic applied to junk loot, allowing stacking by item type.</p>
<p dir="auto">Part 2:<br />
Proposal:<br />
Expand the range of items that can be sold to junk dealers to include:<br />
•    Weapon Augmentation Components<br />
•    Weapon Enhancement Disks<br />
•    Even at a minimal credit value. It will help streamline inventory management and make it easier to offload inventory items rather than having to manually destroy items. It will reduces frustration, players can focus on gameplay rather than clicking through multiple windows to destroy obsolete gear add-ons.</p>
<p dir="auto">Thank you for considering these suggestions. These small but impactful changes would enhance the daily experience of many players and support a more polished and user-friendly SWG Evolve environment.</p>
<p dir="auto"><em>Historical reactions: Like × 3</em></p>
]]></description><link>https://swgevolve.com/forums/topic/780/stackable-loot-items-paintings-miscellaneous</link><generator>RSS for Node</generator><lastBuildDate>Sun, 16 Aug 2026 22:33:47 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/780.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 30 May 2025 00:46:48 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Stackable Loot Items Paintings & Miscellaneous on Fri, 30 May 2025 17:22:05 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>KyngBills, post: 2803, member: 2010 wrote:</strong></p>
<p dir="auto">Stackable Loot Items Paintings &amp; Miscellaneous</p>
<p dir="auto">Part 1:<br />
Proposal:<br />
Allow paintings and other miscellaneous loot items to stack in inventory and containers.<br />
Inventory Management: Currently, many loot items from NPCs and events clutter inventory and storage. Allowing stackable versions would significantly reduce the burden on inventory slots.<br />
Use the same stack mechanic applied to junk loot, allowing stacking by item type.</p>
<p dir="auto">Part 2:<br />
Proposal:<br />
Expand the range of items that can be sold to junk dealers to include:<br />
•    Weapon Augmentation Components<br />
•    Weapon Enhancement Disks<br />
•    Even at a minimal credit value. It will help streamline inventory management and make it easier to offload inventory items rather than having to manually destroy items. It will reduces frustration, players can focus on gameplay rather than clicking through multiple windows to destroy obsolete gear add-ons.</p>
<p dir="auto">Thank you for considering these suggestions. These small but impactful changes would enhance the daily experience of many players and support a more polished and user-friendly SWG Evolve environment.</p>
</blockquote>
<ul>
<li>Kliknik Fortitude Enhancements (they appear to be otherwise identical to each other and effectively they are their own 'food') perhaps these may stack in inventory;  and maybe also stack in consumption up to 2hrs or so, similar to many other consumable buffs?</li>
</ul>
]]></description><link>https://swgevolve.com/forums/post/2498</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2498</guid><dc:creator><![CDATA[puppster]]></dc:creator><pubDate>Fri, 30 May 2025 17:22:05 GMT</pubDate></item></channel></rss>