<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Chapter 4.10 - 05/13/2025]]></title><description><![CDATA[<p dir="auto"><img src="/forums/assets/uploads/xenforo/1226-909accaaf09c-1747135577303.png" alt="1747135577303.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><strong>Assassin:</strong></p>
<ul>
<li>Avoid Damage will now have flat damage reduction to incoming and outgoing damage</li>
</ul>
<p dir="auto"><strong>Buffs:</strong></p>
<ul>
<li>Bantha Surpise duration has been increased to 2 hours since it is a single use food item</li>
</ul>
<p dir="auto"><strong>Crafting:</strong></p>
<ul>
<li>Re-added the missing 20 Experimentation Stat from Weaponsmith</li>
<li>Master Artisan is now granted the Melee Strike ability from the Brawler Tree in addition to the fan shot ability from the last patch</li>
</ul>
<p dir="auto"><strong>Combat Medic:</strong></p>
<ul>
<li>Doubled area of effect for Gas Cloud</li>
</ul>
<p dir="auto"><strong>Doctor:</strong></p>
<ul>
<li>Evasion will greatly increase dodge, parry, and evasion for a limited duration</li>
</ul>
<p dir="auto"><strong>Entertainer:</strong></p>
<ul>
<li>Entertainer Trees have been streamlined similar to the crafting trees and entertainers will receive skill reset</li>
</ul>
<p dir="auto"><strong>Jedi:</strong></p>
<ul>
<li>Fixed an issue that caused Arterial Strike to have a bigger first hit on action drain than Gas Cloud</li>
<li>Cooldown time on Force Mend has been adjusted to 4 sec base cooldown instead of 2</li>
<li>Weapon Speed Mod for 1H Saber stance has been reduced to 2 sec reduction instead of 4</li>
<li>Shien - Increased Reflect Chance from 15% to 20%</li>
<li>Revamped Jedi Meditate Bonuses and added 3 new ones</li>
</ul>
<p dir="auto">**Space: **</p>
<ul>
<li>
<p dir="auto">Pilot Ace Token can no longer be used to get ace of the opposing faction without first being neutral</p>
</li>
<li>
<p dir="auto">Fixed an issue where astromechs and navicomputers would not display any loaded droid commands in the datapad examine window or starship terminal screens</p>
</li>
<li>
<p dir="auto">Fixed an issue where certain NPC ships would not spawn in the Tier 3 Rebel Lok Duty mission</p>
</li>
<li>
<p dir="auto">Reduced the structure removal confirmation code from 6 digits to 2 for faster and easier removal</p>
</li>
<li>
<p dir="auto">Increased starship hangar storage space for fighters to 20. Up from 10</p>
</li>
<li>
<p dir="auto">Increased starship hangar storage space for POBs to 2. Up from 1</p>
</li>
<li>
<p dir="auto">Increased vehicle garage storage space to 20. Up from 10</p>
</li>
<li>
<p dir="auto">Increased vehicle garage display limit to 10. Up from 5</p>
</li>
<li>
<p dir="auto">The number of ships displayable at any one time in the starship hangar has not been changed</p>
</li>
</ul>
<p dir="auto"><strong>Space Crafting:</strong></p>
<ul>
<li>Greatly reduced space mining resource requirements for heavy variant starter ships (TIE, Z-95, Scyk)</li>
<li>1,000 units of two different asteroids to make a heavy variants has been reduced to 100</li>
<li>Increased the amount of resources gained from Asteroid Mining</li>
<li>Added a consumable to the World Boss Vendor that offers a 2 hour, 50% mining increase</li>
<li>Added 3 new Colossal Cargo Holds to the World Boss Vendor</li>
</ul>
<p dir="auto"><strong>Teras Kasi:</strong></p>
<ul>
<li>
<p dir="auto">Void Dance will now have flat damage reduction to incoming and outgoing damage</p>
</li>
<li>
<p dir="auto">Fixed an issue that was preventing the third point from being spent in annulling</p>
</li>
<li>
<p dir="auto">Added two new stances to the master box of Teras Kasi</p>
</li>
<li>
<p dir="auto">TKM Tank Stance - Decreases Incoming Damage by 15% and Decreases Outgoing Damage by 40%</p>
</li>
<li>
<p dir="auto">TKM DPS Stance - Increases Damage by 25% and Healing Reduced by 40%</p>
</li>
</ul>
<p dir="auto"><strong>Grouping:</strong></p>
<ul>
<li>32 Man Groups are now enabled</li>
</ul>
<p dir="auto"><strong>Skill Tree Restrictions:</strong></p>
<ul>
<li>The Skill Tree restriction for learning both Commando and Teras Kasi has been removed</li>
<li>Advanced Innate Armor and Pinpoint Shielding have been designated as preclusion skills, you cannot stack both</li>
<li>Void Walk and Stand Fast have been designated as preclusion skills, you cannot stack both</li>
</ul>
]]></description><link>https://swgevolve.com/forums/topic/762/chapter-4.10-05-13-2025</link><generator>RSS for Node</generator><lastBuildDate>Sat, 15 Aug 2026 03:28:03 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/762.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 13 May 2025 11:36:01 GMT</pubDate><ttl>60</ttl></channel></rss>