<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[BM Pets (and maybe CH too) gets your "groupable" buffs when pulled out.]]></title><description><![CDATA[<p dir="auto">Currently pets lose all their buffs when you put them away, and the only way to buff them again when you pull them back out is to have Doctor and Squad Leader in your build to recast it.  Even the Evolve Buff Bot doesn't put them on it.  So my primary suggestion is that when you pull your pet out, it gains whatever "groupable" buffs you have on yourself.  Not anything you wouldn't be able to put on it anyway, but the buffs that you would normally cast and both you and your pet get (basically Doc and Squad Leader buffs).  Failing that (or may be as well as that), I would suggest making it so that if you use the Evolve Buff Bot, while your pet is out, you and your pet get the buffs.  Then, at least, you could pop the Evolve Buff Bot and use it to refresh your buffs (as well as buff your pet).</p>
]]></description><link>https://swgevolve.com/forums/topic/731/bm-pets-and-maybe-ch-too-gets-your-groupable-buffs-when-pulled-out.</link><generator>RSS for Node</generator><lastBuildDate>Sat, 15 Aug 2026 12:05:19 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/731.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 11 Apr 2025 04:12:33 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to BM Pets (and maybe CH too) gets your "groupable" buffs when pulled out. on Fri, 09 May 2025 20:12:57 GMT]]></title><description><![CDATA[<p dir="auto">A version of this proposal has been implemented.</p>
]]></description><link>https://swgevolve.com/forums/post/2307</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2307</guid><dc:creator><![CDATA[Rezec]]></dc:creator><pubDate>Fri, 09 May 2025 20:12:57 GMT</pubDate></item><item><title><![CDATA[Reply to BM Pets (and maybe CH too) gets your "groupable" buffs when pulled out. on Sat, 12 Apr 2025 16:02:29 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>NORD, post: 2582, member: 16 wrote:</strong></p>
<p dir="auto">To be fair, being able to grant your toon with med/offy buffs on the fly no matter where you are is motivation for <em>everyone</em> to get the buff bot, regardless of BM being part of their build.</p>
</blockquote>
<p dir="auto">Agreed, and my purposed change would only make it more useful not only to BMs but also to big groups (like WB groups).</p>
]]></description><link>https://swgevolve.com/forums/post/2306</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2306</guid><dc:creator><![CDATA[Pawtism]]></dc:creator><pubDate>Sat, 12 Apr 2025 16:02:29 GMT</pubDate></item><item><title><![CDATA[Reply to BM Pets (and maybe CH too) gets your "groupable" buffs when pulled out. on Sat, 12 Apr 2025 15:58:46 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Pawtism, post: 2581, member: 1142 wrote:</strong></p>
<p dir="auto">Agreed, in no way am I endorsing or suggesting that pets get all player buffs, just the groupable ones they can normally get now.  Perhaps as a way to avoid the issue, but still solve the problem, we can make the Evolve Buff Bots just affect group (including a pet that is out)?  They already have the buffs I'm really talking about (Doc and SL mainly).  It would motivate more BMs to get one.</p>
</blockquote>
<p dir="auto">To be fair, being able to grant your toon with med/offy buffs on the fly no matter where you are is motivation for <em>everyone</em> to get the buff bot, regardless of BM being part of their build.</p>
]]></description><link>https://swgevolve.com/forums/post/2305</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2305</guid><dc:creator><![CDATA[NORD]]></dc:creator><pubDate>Sat, 12 Apr 2025 15:58:46 GMT</pubDate></item><item><title><![CDATA[Reply to BM Pets (and maybe CH too) gets your "groupable" buffs when pulled out. on Sat, 12 Apr 2025 15:55:16 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>NORD, post: 2576, member: 16 wrote:</strong></p>
<p dir="auto">Agreed. Pets, especially BM pets, are already so powerful and we don't need that to be pushed over the edge by unintended buff transfer and/or situations where players can stack multiple of the same buff on a pet.</p>
</blockquote>
<p dir="auto">Agreed, in no way am I endorsing or suggesting that pets get all player buffs, just the groupable ones they can normally get now.  Perhaps as a way to avoid the issue, but still solve the problem, we can make the Evolve Buff Bots just affect group (including a pet that is out)?  They already have the buffs I'm really talking about (Doc and SL mainly).  It would motivate more BMs to get one.</p>
<p dir="auto">Edit: As an example, I click the buff bot (mine, or someone elses), and when it applies the buffs to me, it also applies (if applicable, obviously there is already something in place to prevent overwriting longer buffs) to anyone in my group (in the area), including my pet (same as if I'd casted them myself).  Would be useful at things like WB too, where instead of someone having to pop one and everyone clicks it, whoever pops it can click it and buff the whole group.  A bit like the flags work now (with the extra step of a click on the bot, but I think everyone would be ok with that).</p>
]]></description><link>https://swgevolve.com/forums/post/2304</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2304</guid><dc:creator><![CDATA[Pawtism]]></dc:creator><pubDate>Sat, 12 Apr 2025 15:55:16 GMT</pubDate></item><item><title><![CDATA[Reply to BM Pets (and maybe CH too) gets your "groupable" buffs when pulled out. on Sat, 12 Apr 2025 11:44:08 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Rezec, post: 2575, member: 1 wrote:</strong></p>
<p dir="auto">One of the reasons we do not currently do this is that there were horror stories from Prophecy were the BM pets copied every buff from their owner, including some that were not placeable on them before and made them very OP. So we will tackle this carefully.</p>
</blockquote>
<p dir="auto">Agreed. Pets, especially BM pets, are already so powerful and we don't need that to be pushed over the edge by unintended buff transfer and/or situations where players can stack multiple of the same buff on a pet.</p>
]]></description><link>https://swgevolve.com/forums/post/2303</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2303</guid><dc:creator><![CDATA[NORD]]></dc:creator><pubDate>Sat, 12 Apr 2025 11:44:08 GMT</pubDate></item><item><title><![CDATA[Reply to BM Pets (and maybe CH too) gets your "groupable" buffs when pulled out. on Sat, 12 Apr 2025 11:30:21 GMT]]></title><description><![CDATA[<p dir="auto">One of the reasons we do not currently do this is that there were horror stories from Prophecy were the BM pets copied every buff from their owner, including some that were not placeable on them before and made them very OP. So we will tackle this carefully.</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/post/2302</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2302</guid><dc:creator><![CDATA[Rezec]]></dc:creator><pubDate>Sat, 12 Apr 2025 11:30:21 GMT</pubDate></item><item><title><![CDATA[Reply to BM Pets (and maybe CH too) gets your "groupable" buffs when pulled out. on Fri, 11 Apr 2025 16:58:33 GMT]]></title><description><![CDATA[<p dir="auto">that's a great idea.  Maybe when  you pull your pets out  the buff on your tool bar goes onto the pets, If that a easy way to adjust it either way good to me</p>
]]></description><link>https://swgevolve.com/forums/post/2301</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2301</guid><dc:creator><![CDATA[Tdeadly]]></dc:creator><pubDate>Fri, 11 Apr 2025 16:58:33 GMT</pubDate></item></channel></rss>