<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Combat Medic + Fencer]]></title><description><![CDATA[<p dir="auto">I am working on a RP build based around the idea/concept of 'The Dim Mak Poison Hand Death Touch' ( martial arts + poison ), would love some input/suggestions on where I could improve or what I could change in my skills or stats. If you already have a combat medic build would love to hear about it too!</p>
<p dir="auto">As always, thank you for any input.</p>
<p dir="auto">*I can finish both daily's ( w doc + squad leader buffs, no ent buff, no heroic jewelery, no tapes ), weapon dps is only ~700, most my armor is 11000. It feels really squishy.</p>
<p dir="auto">"Lynaura" Master TKM &amp; Master CM</p>
<p dir="auto"><img src="/forums/assets/uploads/xenforo/1153-02e54a09032d-1737349115339.png" alt="1737349115339.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">[Unavailable historical attachment #1151]<br />
[Unavailable historical attachment #1152]<br />
Brawler:</p>
<p dir="auto">[Unavailable historical attachment #1144]</p>
<p dir="auto">Martial Arts:</p>
<p dir="auto">[Unavailable historical attachment #1145]</p>
<p dir="auto">Assasin:</p>
<p dir="auto">[Unavailable historical attachment #1146]</p>
<p dir="auto">Combat Medic:</p>
<p dir="auto">[Unavailable historical attachment #1147]</p>
<p dir="auto">Doctor:</p>
<p dir="auto">[Unavailable historical attachment #1148]</p>
<p dir="auto">TKM:</p>
<p dir="auto">[Unavailable historical attachment #1149]</p>
]]></description><link>https://swgevolve.com/forums/topic/677/combat-medic-fencer</link><generator>RSS for Node</generator><lastBuildDate>Mon, 17 Aug 2026 00:29:46 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/677.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 20 Jan 2025 05:00:05 GMT</pubDate><ttl>60</ttl></channel></rss>