<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[For Crafters Only]]></title><description><![CDATA[<p dir="auto">I was thinking since we had the 18 points for a crafter to uses.  We can add for a later a skill for helper monkey and items buff.  That can add to high chance of success rate.</p>
<p dir="auto">Few other ways you can add it in.</p>
<ol>
<li>they stated earrings add it in that way.</li>
<li>drop items the grant the give higher chance of success rate.</li>
<li>A skill you can teach to your helper monkey</li>
<li>A off handed items that crafter only can uses to add to crafting bonus</li>
</ol>
<p dir="auto">I know the new stuff is coming out, this might be a good way to have that added in. But not sure if you added more tokens vender type but for the hard mode when it comes up. was think like 8 tokens of each instance this way you need to run them.  If you do tokens.</p>
<p dir="auto"><em>Historical reactions: Like × 2</em></p>
]]></description><link>https://swgevolve.com/forums/topic/642/for-crafters-only</link><generator>RSS for Node</generator><lastBuildDate>Tue, 18 Aug 2026 08:53:32 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/642.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 26 Oct 2024 13:50:45 GMT</pubDate><ttl>60</ttl></channel></rss>