<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Boost campsites]]></title><description><![CDATA[<p dir="auto">Was thinking of a way to encourage camping ingame. How about a zone buff of 2km from the camp harvesting is boosted. That way you get missions from a camp mission terminal it is covered for a 2km zone around the camp.</p>
<p dir="auto">Or alternatively a boost is given to ones visiting the camp, increases there harvesting ability.</p>
<p dir="auto">Make the mission terminals in camps have a higher payout?<br />
Faction mission terminals in camps have a higher GCW reward?</p>
<p dir="auto">Just kicking out some ideas to improve camping to make it more worth while.</p>
]]></description><link>https://swgevolve.com/forums/topic/574/boost-campsites</link><generator>RSS for Node</generator><lastBuildDate>Sun, 16 Aug 2026 16:45:58 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/574.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 15 Aug 2024 05:29:45 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Boost campsites on Thu, 15 Aug 2024 06:35:30 GMT]]></title><description><![CDATA[<p dir="auto">how about camps give a bonus to buffs if done while SF?</p>
]]></description><link>https://swgevolve.com/forums/post/1767</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1767</guid><dc:creator><![CDATA[haze]]></dc:creator><pubDate>Thu, 15 Aug 2024 06:35:30 GMT</pubDate></item></channel></rss>