<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[More things.]]></title><description><![CDATA[<p dir="auto">Along with weapons being un-bio'd when unlocking Jedi, perhaps Backpacks too.<br />
Recalibration ability. I know Beyond implemented it for the SFP CD bug, its a great idea. Works for SFP/Officer Runs/Cleanses etc. Keep getting +700Second CDs on my SFP<br />
Remove Familiar buff timer. Let it be permanent<br />
Allow Master SquadLeaders too call a GPP when NOT group lead and have a group member within 20meters.</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/topic/52/more-things.</link><generator>RSS for Node</generator><lastBuildDate>Mon, 17 Aug 2026 09:40:15 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/52.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 23 Oct 2023 00:27:57 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to More things. on Wed, 25 Oct 2023 06:27:05 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Kratos, post: 90, member: 138 wrote:</strong></p>
<p dir="auto">Along with weapons being un-bio'd when unlocking Jedi, perhaps Backpacks too.<br />
Recalibration ability. I know Beyond implemented it for the SFP CD bug, its a great idea. Works for SFP/Officer Runs/Cleanses etc. Keep getting +700Second CDs on my SFP<br />
Remove Familiar buff timer. Let it be permanent<br />
Allow Master SquadLeaders too call a GPP when NOT group lead and have a group member within 20meters.</p>
</blockquote>
<p dir="auto">I'd support longer duration on the familiar buffs, to be more in line with med buffs.  Nice idea Kratos.</p>
]]></description><link>https://swgevolve.com/forums/post/81</link><guid isPermaLink="true">https://swgevolve.com/forums/post/81</guid><dc:creator><![CDATA[Citrine]]></dc:creator><pubDate>Wed, 25 Oct 2023 06:27:05 GMT</pubDate></item><item><title><![CDATA[Reply to More things. on Mon, 23 Oct 2023 13:45:20 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Kratos, post: 90, member: 138 wrote:</strong></p>
<p dir="auto">Along with weapons being un-bio'd when unlocking Jedi, perhaps Backpacks too.<br />
Recalibration ability. I know Beyond implemented it for the SFP CD bug, its a great idea. Works for SFP/Officer Runs/Cleanses etc. Keep getting +700Second CDs on my SFP<br />
Remove Familiar buff timer. Let it be permanent<br />
Allow Master SquadLeaders too call a GPP when NOT group lead and have a group member within 20meters.</p>
</blockquote>
<p dir="auto">Again, I think a fair tradeoff for <em>choosing</em> to unlock Jedi is dealing with potential biolinks that are no longer useful to it. In the grand scheme of things, a few biolinked weapons and a backpack is not a big deal, and one of the decisions that players will need to make when presented with the option of becoming a Jedi.</p>
<p dir="auto">Recalibration is tricky because it can easily be used/exploited to get abilities off of cooldown that did not misfire. This is compounded with never seeing or hearing of a legitimate misfire of an ability in years of playing on servers that have recalibration. I lean towards the side of NOT having recalibration on Evolve because of the ease of potential abuse.</p>
<p dir="auto">Familiar buff timers do serve a purpose to prevent them from possible exploits to stack them, but Rezec would need to chime in on that.</p>
<p dir="auto">SL shouldn't need to be group lead to GPP, I see no harm in adjusting this if it isn't the case. That being said, having a group member within 20 meters to GPP is fair trade off.</p>
]]></description><link>https://swgevolve.com/forums/post/80</link><guid isPermaLink="true">https://swgevolve.com/forums/post/80</guid><dc:creator><![CDATA[csr_nord]]></dc:creator><pubDate>Mon, 23 Oct 2023 13:45:20 GMT</pubDate></item></channel></rss>