<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[TC Patch Notes - 6/6/2024]]></title><description><![CDATA[<p dir="auto"><strong>Weapon Specific Trees:</strong></p>
<ul>
<li>Undergone a complete redesign</li>
</ul>
<p dir="auto"><strong>Stats:</strong></p>
<ul>
<li>Adjusted Calculations of Block Value and Block Chance</li>
</ul>
<p dir="auto"><strong>Bounty Hunter:</strong></p>
<ul>
<li>Fixed an issue preventing the new abilities from appearing under the combat tab</li>
<li>All the trap abilities are now granted by a single skill box</li>
<li>Trap Damage, Critical Chance and Area are now effected by the same skill boxes</li>
<li>Made additional adjustments to the flow of the skill tree</li>
</ul>
<p dir="auto"><strong>Brawler:</strong></p>
<ul>
<li>Add modifiers for the base heal</li>
</ul>
<p dir="auto"><strong>Carbineer:</strong></p>
<ul>
<li>Increased the amount of damage from the DoT Procs</li>
</ul>
<p dir="auto"><strong>Combat Medic:</strong></p>
<ul>
<li>Gas Cloud should now have an action dot (Needs testing)</li>
</ul>
<p dir="auto"><strong>Doctor:</strong></p>
<ul>
<li>Action Cost has been swapped out for Healing Action Cost Reduction</li>
<li>Gained the Inner Peace ability</li>
<li>New boxes for reactive heal chance</li>
<li>New boxes for chance to heal self while healing others</li>
<li>All the Enhancement buffs are tied to a single skill box</li>
</ul>
<p dir="auto"><strong>Fencer:</strong></p>
<ul>
<li>Increased the amount of damage from the DoT Procs</li>
</ul>
<p dir="auto"><strong>Jedi:</strong></p>
<ul>
<li>Force Pull cooldown is now 25sec with a 32m range, made changes to recourse which was not working properly</li>
<li>Life Warden has had its proc mechanics rewritten</li>
<li>Force Enrage should correctly work as an area taunt</li>
<li>Adjusted the bonuses from the Mystic Cooldown skill boxes</li>
</ul>
<p dir="auto"><strong>Marksman:</strong></p>
<ul>
<li>Add modifiers for the base heal</li>
</ul>
<p dir="auto"><strong>SquadLeader:</strong></p>
<ul>
<li>Removed master restrictions from row 5 abilities</li>
<li>Supply Drop is now granted by 4 points in Novice Squad Leader</li>
<li>Expanded the options for Paint Target Damage and Paint Target Action Cost</li>
<li>Increased Paint Target Damage per tick from 10% to 15%</li>
<li>Added Damage to Action skill boxes (defensive)</li>
<li>Added High Efficiency ACR skill boxes</li>
</ul>
<p dir="auto"><strong>Smuggler:</strong></p>
<ul>
<li>Impossible Odds duration bonus has been reverted to 13 seconds per tick</li>
<li>Regained the Pistol Whip ability</li>
</ul>
<p dir="auto"><strong>Rifleman:</strong></p>
<ul>
<li>Sniper Shot should now have a guaranteed chance to hit and increased damage</li>
</ul>
<p dir="auto"><strong>Teras Kasi:</strong></p>
<ul>
<li>Removed requirements to specialize in Martial Artist</li>
</ul>
]]></description><link>https://swgevolve.com/forums/topic/475/tc-patch-notes-6-6-2024</link><generator>RSS for Node</generator><lastBuildDate>Sun, 16 Aug 2026 00:55:51 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/475.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 06 Jun 2024 23:47:38 GMT</pubDate><ttl>60</ttl></channel></rss>