<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Make Gcw pvp traps usable in cities and player cities]]></title><description><![CDATA[<p dir="auto">What the title says you can't use them in most places pvp happens</p>
]]></description><link>https://swgevolve.com/forums/topic/435/make-gcw-pvp-traps-usable-in-cities-and-player-cities</link><generator>RSS for Node</generator><lastBuildDate>Sun, 16 Aug 2026 16:43:00 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/435.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 21 May 2024 23:42:22 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Make Gcw pvp traps usable in cities and player cities on Wed, 22 May 2024 18:48:26 GMT]]></title><description><![CDATA[<p dir="auto">While I agree it would be more fun for these to be used throughout the Galaxy, this is for a reason. People would abuse these and put mines, traps, flash bangs, etc at the spawn location of every major starport just hoping for someone to load in and move so they trigger. Me, a self-proclaimed shtter of the BH community, would make a lot of people angry by putting down Commando mines in the Starport and surrounding areas of Mos Eisley just waiting for people to load in.</p>
<p dir="auto">However, I like where your head is at. And I would suggest removing the restriction for these items to be placed in "PvP Restricted Zones" such as Restuss. Or even in GCW city invasions, since those do have the same script to force people overt in the area.</p>
<p dir="auto"><em>Historical reactions: Like × 2</em></p>
]]></description><link>https://swgevolve.com/forums/post/1377</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1377</guid><dc:creator><![CDATA[Hellion493]]></dc:creator><pubDate>Wed, 22 May 2024 18:48:26 GMT</pubDate></item></channel></rss>