<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[More Bombs/Unlink weapons]]></title><description><![CDATA[<p dir="auto">Was going through the trees and noticed theres no Cluster Bombs anywhere. Thoughts about adding them in? Also thoughts about weapons being having bio-link removed</p>
]]></description><link>https://swgevolve.com/forums/topic/43/more-bombs-unlink-weapons</link><generator>RSS for Node</generator><lastBuildDate>Sun, 16 Aug 2026 22:34:43 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/43.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 18 Oct 2023 05:51:34 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to More Bombs/Unlink weapons on Wed, 18 Oct 2023 19:41:08 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Kratos, post: 76, member: 138 wrote:</strong></p>
<p dir="auto">Looking at it from those players perspectives who choose too unlock Jedi on their main toon. At that point, the weapons you have bio'd become useless and collect dust. Would rather see them removed and utilized on another toon rather than being packed in a bag and never touched again.</p>
</blockquote>
<p dir="auto">That could be considered one of the tradeoffs when you <em>choose</em> to unlock Jedi. I wouldn't count on biolinks going anywhere.</p>
]]></description><link>https://swgevolve.com/forums/post/65</link><guid isPermaLink="true">https://swgevolve.com/forums/post/65</guid><dc:creator><![CDATA[csr_nord]]></dc:creator><pubDate>Wed, 18 Oct 2023 19:41:08 GMT</pubDate></item><item><title><![CDATA[Reply to More Bombs/Unlink weapons on Wed, 18 Oct 2023 19:38:53 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>csr_nord, post: 75, member: 209 wrote:</strong></p>
<p dir="auto">Biolinks are the one thing that helps out a decay free economy. If anything, there should be more.</p>
<p dir="auto">We can take a look at cluster bomb.</p>
</blockquote>
<p dir="auto">Looking at it from those players perspectives who choose too unlock Jedi on their main toon. At that point, the weapons you have bio'd become useless and collect dust. Would rather see them removed and utilized on another toon rather than being packed in a bag and never touched again.</p>
]]></description><link>https://swgevolve.com/forums/post/64</link><guid isPermaLink="true">https://swgevolve.com/forums/post/64</guid><dc:creator><![CDATA[Kratos]]></dc:creator><pubDate>Wed, 18 Oct 2023 19:38:53 GMT</pubDate></item><item><title><![CDATA[Reply to More Bombs/Unlink weapons on Wed, 18 Oct 2023 11:39:05 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Kratos, post: 74, member: 138 wrote:</strong></p>
<p dir="auto">Was going through the trees and noticed theres no Cluster Bombs anywhere. Thoughts about adding them in? Also thoughts about weapons being having bio-link removed</p>
</blockquote>
<p dir="auto">Biolinks are the one thing that helps out a decay free economy. If anything, there should be more.</p>
<p dir="auto">We can take a look at cluster bomb.</p>
]]></description><link>https://swgevolve.com/forums/post/63</link><guid isPermaLink="true">https://swgevolve.com/forums/post/63</guid><dc:creator><![CDATA[csr_nord]]></dc:creator><pubDate>Wed, 18 Oct 2023 11:39:05 GMT</pubDate></item></channel></rss>