<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[NPC city basics]]></title><description><![CDATA[<p dir="auto">Can all the NPC cities that have a star port have 4 basic things? A bazar, bank, junk dealer, and Chassis Broker? That would eliminate those pesky trips to core worlds to clean out the stash.</p>
]]></description><link>https://swgevolve.com/forums/topic/402/npc-city-basics</link><generator>RSS for Node</generator><lastBuildDate>Sun, 16 Aug 2026 17:48:00 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/402.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 06 May 2024 18:02:21 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to NPC city basics on Thu, 09 May 2024 00:06:10 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Right, post: 1336, member: 909 wrote:</strong></p>
<p dir="auto">Hmm. Are you counting outposts as NPC cities? (like Dant Mining Outpost)</p>
</blockquote>
<p dir="auto">Yes, that is exactly what I am referring to.</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/post/1262</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1262</guid><dc:creator><![CDATA[Vermithor]]></dc:creator><pubDate>Thu, 09 May 2024 00:06:10 GMT</pubDate></item><item><title><![CDATA[Reply to NPC city basics on Wed, 08 May 2024 09:03:31 GMT]]></title><description><![CDATA[<p dir="auto">Hmm. Are you counting outposts as NPC cities? (like Dant Mining Outpost)</p>
]]></description><link>https://swgevolve.com/forums/post/1261</link><guid isPermaLink="true">https://swgevolve.com/forums/post/1261</guid><dc:creator><![CDATA[Right]]></dc:creator><pubDate>Wed, 08 May 2024 09:03:31 GMT</pubDate></item></channel></rss>