<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[TC Patch Notes - 4/26/2024]]></title><description><![CDATA[<p dir="auto"><strong>Adjusted Stats:</strong></p>
<ul>
<li>Adjusted Diminishing Returns (subject to change based on testing/feedback)</li>
</ul>
<p dir="auto"><strong>Buffs:</strong></p>
<ul>
<li>Ent and Trader Banner buffs are now 2 hours duration like the other banner buffs</li>
<li>Helper Monkey buffs should now be 2 hours duration</li>
<li>Mustafarian injector should now be 2 hours duration</li>
<li>Fixed multiple Drink Buffs that were not stacking correctly</li>
</ul>
<p dir="auto"><strong>Defensive Cooldowns:</strong></p>
<ul>
<li>40% Damage output reduction added to some of the big defensive abilities</li>
</ul>
<p dir="auto"><strong>Modifier Bits:</strong></p>
<ul>
<li>Testing a fix for Crit Chance Increase on Weapon Cores</li>
</ul>
<p dir="auto"><strong>Procs:</strong></p>
<ul>
<li>Fixed some Proc text</li>
</ul>
<p dir="auto"><strong>Brawler:</strong></p>
<ul>
<li>Master Brawler can now be trained if you have 20 points in the tree and atleast 1 novice skill from that tree</li>
</ul>
<p dir="auto"><strong>Commando:</strong></p>
<ul>
<li>Killing Spree can not be used while Feeling Lucky is active</li>
<li>Killing Spree now requires Master Commando</li>
</ul>
<p dir="auto"><strong>Grenadier:</strong></p>
<ul>
<li>Superior Firepower will now enhance Grenade Damage</li>
</ul>
<p dir="auto"><strong>Marksman:</strong></p>
<ul>
<li>Master Marksman can now be trained if you have 20 points in the tree and atleast 1 novice skill from that tree</li>
</ul>
<p dir="auto"><strong>Novice Artisan:</strong></p>
<ul>
<li>Rearranged the skill tree to be more intuitive and combined multiple skill lines for less overall skill point investment</li>
<li>Extraction Efficiency now includes both Sampling Amount Increase and Sampling Time Decrease</li>
<li>Harvestor Storage Efficiency now includes both Hopper Size Increase and Collection Increase</li>
<li>Resource Processing now grants 5% resource quality increase per point spent</li>
</ul>
<p dir="auto"><strong>Smuggler:</strong></p>
<ul>
<li>Killing Spree can not be used while Feeling Lucky is active</li>
<li>Impossible Odds and Skullduggery can no longer be used while the other is active on the same target</li>
<li>Added a 30 sec recourse to Impossible Odds</li>
<li>Impossible Odds, Skullduggery and Spot a Sucker now have a 60 sec CD</li>
<li>Impossible Odds now requires Master Smuggler</li>
</ul>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/topic/383/tc-patch-notes-4-26-2024</link><generator>RSS for Node</generator><lastBuildDate>Fri, 14 Aug 2026 23:22:29 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/383.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 26 Apr 2024 14:58:05 GMT</pubDate><ttl>60</ttl></channel></rss>