<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Augmented Rebreather]]></title><description><![CDATA[<p dir="auto">In the death watch bunker there is a quest/crafting process (<a href="https://swg.fandom.com/wiki/Rebreather_Quest" rel="nofollow ugc">https://swg.fandom.com/wiki/Rebreather_Quest</a>) to take a looted rebreather and augment it so that when equipped, players don't take damage from alum gases while in the mines. Currently, upon completing this crafting process, the augmented rebreather has the same name and item description as a looted rebreather, which can get very confusing if you have more than one in your inventory and keeping track of which have been augmented and which have not.</p>
<p dir="auto">If/when there is time, I'd like to suggest that upon completing the crafting process to augment a rebreather, the item that you get is named "augmented rebreather".</p>
<p dir="auto"><em>Historical reactions: Like × 3</em></p>
]]></description><link>https://swgevolve.com/forums/topic/327/augmented-rebreather</link><generator>RSS for Node</generator><lastBuildDate>Sun, 16 Aug 2026 23:32:24 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/327.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 01 Apr 2024 16:28:03 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Augmented Rebreather on Sat, 12 Apr 2025 16:04:52 GMT]]></title><description><![CDATA[<p dir="auto">There was an additional second post on this. This is being updated in the next patch.</p>
]]></description><link>https://swgevolve.com/forums/post/973</link><guid isPermaLink="true">https://swgevolve.com/forums/post/973</guid><dc:creator><![CDATA[Rezec]]></dc:creator><pubDate>Sat, 12 Apr 2025 16:04:52 GMT</pubDate></item></channel></rss>