<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Ready for testing]]></title><description><![CDATA[<p dir="auto">This current patch list should be easy to go through. Once we confirm these things work we can push to live. The biggest question mark is the EFOL stuff as its been a pain in the butt.</p>
]]></description><link>https://swgevolve.com/forums/topic/205/ready-for-testing</link><generator>RSS for Node</generator><lastBuildDate>Sat, 15 Aug 2026 17:46:13 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/205.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 21 Feb 2024 16:23:13 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Ready for testing on Thu, 22 Feb 2024 12:12:55 GMT]]></title><description><![CDATA[<p dir="auto">space component collections reset and reward a schematic, change works works</p>
]]></description><link>https://swgevolve.com/forums/post/596</link><guid isPermaLink="true">https://swgevolve.com/forums/post/596</guid><dc:creator><![CDATA[Fyrakin]]></dc:creator><pubDate>Thu, 22 Feb 2024 12:12:55 GMT</pubDate></item><item><title><![CDATA[Reply to Ready for testing on Wed, 21 Feb 2024 18:11:42 GMT]]></title><description><![CDATA[<p dir="auto">I'll be on later this afternoon to run some tests. I plan on getting through a good portion of the patch notes today. I'll reach out to some of the QA to see if they'll come assist.</p>
]]></description><link>https://swgevolve.com/forums/post/595</link><guid isPermaLink="true">https://swgevolve.com/forums/post/595</guid><dc:creator><![CDATA[Vikingmando]]></dc:creator><pubDate>Wed, 21 Feb 2024 18:11:42 GMT</pubDate></item><item><title><![CDATA[Reply to Ready for testing on Wed, 21 Feb 2024 18:10:15 GMT]]></title><description><![CDATA[<p dir="auto">I did some T3 and T5 selective kills in Kessel and Kashyyk space (duty mission and static) for a minimum count of kills to get a drop rate idea, I see some improvement in collection loot and number of looted components, this change won't be noticeable after just few kills, but with more kills it will be.</p>
]]></description><link>https://swgevolve.com/forums/post/594</link><guid isPermaLink="true">https://swgevolve.com/forums/post/594</guid><dc:creator><![CDATA[Fyrakin]]></dc:creator><pubDate>Wed, 21 Feb 2024 18:10:15 GMT</pubDate></item></channel></rss>