<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Evolve Patch 8: Class Revamp]]></title><description><![CDATA[<h1>Patch Notes</h1>
<h2>03/22/2023 Class Revamp:</h2>
<p dir="auto"><strong>Creature Handler and Bio Enginner:</strong></p>
<ul>
<li>These skill trees are in the very beginning phases of being tested and enabled</li>
<li>Schematics for Enzymes has been moved to Bio Engineer (Credit Wishdokkta)</li>
</ul>
<p dir="auto"><strong>Pikeman:</strong></p>
<ul>
<li>Skill updates which revamps the class around AOE attacks and glancing blow defensives. (Credit NORD and DWTerabyte)</li>
</ul>
<p dir="auto"><strong>Fencer:</strong></p>
<ul>
<li>Skill updates which revamps the class around DOT attacks and dodge defensives. (Credit NORD and DWTerabyte)</li>
</ul>
<p dir="auto"><strong>Swordsman:</strong></p>
<ul>
<li>Skill updates which revamps the class around Strikethrough and Piercing Armor damage and block defensives. (Credit NORD and DWTerabyte)</li>
</ul>
<p dir="auto"><strong>Teras Kasi:</strong></p>
<ul>
<li>Some defenses have been tuned down, a larger revamp is coming in a future update.</li>
</ul>
<p dir="auto"><strong>Rifleman:</strong></p>
<ul>
<li>Added Strikethrough and Piercing Armor skills.</li>
</ul>
<p dir="auto"><strong>Pistoleer:</strong></p>
<ul>
<li>Now has the sure shot line of abilities.</li>
</ul>
<p dir="auto">**Carbineer: **</p>
<ul>
<li>Sure Shot has been swapped out for Vital Shot which now has an additional bleed effect.</li>
<li>Now has the additional expertise for the assault and vital shot line of abilities.</li>
<li>Carbineer has two new abilities to apply DoTs to their ammo. (Fire or Acid)</li>
<li>Concussion Shot Mark should now work with any weapon except Heavy Weapons. (Credit DWTerabyte)</li>
</ul>
<p dir="auto"><strong>Squad Leader:</strong></p>
<ul>
<li>Medical Supply Drop is no longer giving out double commands (Credit DWTerabyte)</li>
<li>Medical Supply Drop base cooldown has been reduced to 5 minutes from 30 minutes.</li>
<li>Artillery Strike can now work indoors like it does on other servers. (Credit NORD)</li>
</ul>
<p dir="auto"><strong>Other:</strong></p>
<ul>
<li>Crafting Professions should now give out the correct badges (Credit SWGVet1977)</li>
<li>Fixed the "At Max XP" Spam, again. (Credit DWTerabyte)</li>
<li>Droid commands moved to droid tab</li>
<li>Pet commands moved to the pet tab</li>
<li>Entertainer commands moved to the entertainer tab</li>
<li>Ability to make pet food in a factory crate (Credit DWTerabyte)</li>
<li>Allow Droid batteries to stack in inventory (Credit Sage)</li>
<li>Allow Powerups to stack (Credit Cyco)</li>
<li>Allow limited use schematics to stack in datapad (Credit Raum)</li>
<li>Grant everyone the Power-Assisted Sprint (Credit DWTerabyte)</li>
<li>Fixed a bug with politician skills taking away from your expertise points (Credit DWTerabyte)</li>
<li>Added 15k, 60k and 120k Resource Deeds that will eventually be added as rewards</li>
<li>Swapped Resources with Resource Crates on the test FROG.</li>
<li>New UI for Expertise Page to better separate Skill Trees (Credit Wishdokkta)</li>
</ul>
]]></description><link>https://swgevolve.com/forums/topic/15/evolve-patch-8-class-revamp</link><generator>RSS for Node</generator><lastBuildDate>Sun, 16 Aug 2026 17:46:47 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/15.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 22 Mar 2023 13:54:05 GMT</pubDate><ttl>60</ttl></channel></rss>