<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Implement a "House Demolition & Cleanup Campaign" Collection]]></title><description><![CDATA[<hr />
<p dir="auto">****I’d like to propose a map-cleanup initiative based on the popular House Demolition Program seen on other Emus. It would give active players a fun collection incentive to clear abandoned lots (structures, factories, and harvesters) while freeing up premium building space.<br />
Here is a quick, balanced structure for how it could work:<br />
<strong><strong>bolded text</strong></strong>THE "WRECKING CREW" BADGES &amp; MILESTONES<br />
Players track their progress through a multi-tier collection, earning badges at specific milestones, with a grand prize at the end:<br />
• 10 Structures: Tier 1 Badge<br />
• 50 Structures: Tier 2 Badge<br />
• 75 Structures: Tier 3 Badge<br />
• 100 Structures: Tier 4 Badge<br />
• 150+ Structures: Final "Wrecking Crew" Master Badge + an exclusive house sign or decoration item.<br />
<strong>TOKEN ECONOMY &amp; REWARDS</strong><br />
• Earn Rate: Players earn 1 Demolition Token for every 5 structures successfully packed up.<br />
• Redemption: Tokens can be spent at a dedicated event vendor (e.g., at the Mos Eisley Cantina) for unique furniture, rare paintings, and cosmetic house signs that Architects can't craft.<br />
INACTIVITY &amp; ABSENTEE THRESHOLDS<br />
To help drive player retention and clear dead space, structures would become eligible for demolition after a strict period of account inactivity. I want to leave the exact timeline flexible for the development team to balance, but something like a 180-to-240-day window could work well:<br />
• The owner's account must be inactive for a set consecutive timeframe determined by the devs.<br />
• This dynamic incentivizes returning or drifting players to periodically log in, stay active, and actually play the game for longer stretches rather than just logging in for 2 hours once a year to drop down maintenance credits.<br />
<strong>SAFETY MECHANICS</strong><br />
To ensure no real loss occurs, packing a structure does not destroy it. The building deed, along with all stored items and vendors, is safely placed directly into the inactive player's datapad. If they ever return to the server, they can re-place everything exactly as it was.<br />
A daily cap (e.g., 10–20 per day) would also prevent automated scripting or map sweeping.<br />
This would be a fantastic way to clean up the galaxy, reward active players, and make real estate hunting fun again!  Hope you consider this! Zoe</p>
]]></description><link>https://swgevolve.com/forums/topic/1486/implement-a-house-demolition-cleanup-campaign-collection</link><generator>RSS for Node</generator><lastBuildDate>Wed, 11 Nov 2026 13:00:36 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/1486.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 08 Nov 2026 22:42:03 GMT</pubDate><ttl>60</ttl></channel></rss>