<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Ayusaru's 64bit Graphical Adjustment Results]]></title><description><![CDATA[<p dir="auto">Placing a brief guide here along with a few images of how the setting turned out visually on the new 64bit Client.</p>
<p dir="auto">Please consider some adjustments listed at the end of this guide if you have trouble running multiple clients or have computer hardware that may be lacking.</p>
<h2>Graphics</h2>
<p dir="auto">Particle Limit -                          1022 (50%) (Can significantly affect fps, but set to low and you can not see WB Bombs)<br />
Gamma Correction -                 .85 (Lowered this to offset Bloom)<br />
Saturation -                              .80 (Was aiming to balance between Saturation and Vibrance, but not blow out colors to much)<br />
Vibrance -                                 .50 (Was aiming to balance between Saturation and Vibrance, but not blow out colors to much)<br />
Disable Animation Priorities -   Check (I check this thinking it may effect ability activation response)<br />
Enable Bloom -                          Check (Mostly enabled this to get that blue glowy feel back again with holograms)<br />
Bloom Intensity -                      1.0<br />
Sharpness -                               1.0 (I like things very sharp, adding higher resolution (Render Scale) will take this even further)<br />
Render Scale -                            200% (Consider it as Resolution tweaking, at 1080p its like 4k, if you are at 1440p or 4k already consider not enabling this)<br />
(I cannot run 200% and 8 clients at a time, I run only 1080p).<br />
SSAO -                                       Check (These are shadows, mostly noticed indoors at corners, defaults are to much and distort)<br />
SSAO Strength -                         .48<br />
SSAO Radio -                              .75<br />
View Distance -                           0.0 (Largely effects only the distant hills which are out of range of detail, affects fps alot)<br />
Depth of Field -                          Check (This will blur distant object and builds I like it just slightly enabled)<br />
DoF Focus Range -                     100<br />
DoF Blur Strength -                     .05<br />
Hologram Transparency -            .50 (Default had too little Transparency, Aim was to rekindle the old Hologram Obi Wan look)<br />
Hologram Tint -                           .75<br />
Hologram Shine -                        2.0<br />
Water Shine -                              2.0<br />
Water Waves -                             0.00 (Waves were ugly)<br />
Particle System Level Detail -       0.25 (Unsure about this correlating to Particle Limit, default is 100%)<br />
Render Shadows Ground -          Check (Greatly improves depth and feel of building exterior)<br />
Character Shadows -                    Volumetric Check<br />
Non Character Shadows -            Volumetric Check</p>
<h2>Terrain</h2>
<p dir="auto">Global Terrain -                              2.33 (Largely affects only the distant hills which are out of range of detail, but can significantly affect fps)<br />
Render Non-Collidable Flora -      Uncheck (On naboo it places bushes that are different then the Grass from Near Flora)<br />
Near Radial Flora Draw Distance -64.0 (Nearby grass)</p>
<p dir="auto">Images below are with Render Scale 200%. In Vulkan.</p>
<p dir="auto"><img src="/forums/assets/uploads/xenforo/2282-f5e07ec87cda-Screenshot-20.jpg" alt="Screenshot (20).jpg" class=" img-fluid img-markdown" /><br />
<img src="/forums/assets/uploads/xenforo/2283-f9e07762e298-Screenshot-22.jpg" alt="Screenshot (22).jpg" class=" img-fluid img-markdown" /><br />
<img src="/forums/assets/uploads/xenforo/2284-bbbb80041906-1786086504022.jpeg" alt="1786086504022.jpeg" class=" img-fluid img-markdown" /><br />
<img src="/forums/assets/uploads/xenforo/2285-e6f8cc7e5566-1786086612108.jpeg" alt="1786086612108.jpeg" class=" img-fluid img-markdown" /><br />
<img src="/forums/assets/uploads/xenforo/2291-e90e051098dd-1786165746764.jpeg" alt="1786165746764.jpeg" class=" img-fluid img-markdown" /><br />
<img src="/forums/assets/uploads/xenforo/2292-f665d6b019a5-1786170801580.jpeg" alt="1786170801580.jpeg" class=" img-fluid img-markdown" /><br />
<img src="/forums/assets/uploads/xenforo/2293-84d38d1c9243-1786170832271.jpeg" alt="1786170832271.jpeg" class=" img-fluid img-markdown" /></p>
<p dir="auto">Even with a decently specced PC you may experience the game running rough on the 64Bit Client. I am going to give you a brief rundown of my PC and a few suggestions to improve performance moving forward since the 32Bit Client will be discontinued in the near future for SWG Evolve.</p>
<h2>My computer Spec</h2>
<p dir="auto">CPU - Intel i7 12700F<br />
RAM - 32GB DDR4 2666<br />
GPU - Nvidia RTX 3080ti<br />
Display - LG 4k OLED TV 120hz running at 1080p Resolution<br />
Hard Disk - 1TB System and 2TB Game NVMe SSD</p>
<p dir="auto">I try to run 8 clients constantly and found that the game ran well on 32Bit Client but with the 64Bit Client no matter what settings I had graphically the game consistently ran rough. This may improve as optimizations and bugs are fixed but until that happens here is a suggestion.</p>
<ol>
<li>
<p dir="auto">Change the Render from Vulkan to Direct X 11 outside of the game in settings. I found that this provided a 1/2 GB less RAM usage for each client this solved my lack of RAM while running 8 Client Windows.</p>
</li>
<li>
<p dir="auto">Changing to Direct X 11 however provided a less crisp image, Volumetric Shadows render more crisp they are more ugly Disable them. Play around with the Render Scale to adjust to your liking.</p>
</li>
</ol>
]]></description><link>https://swgevolve.com/forums/topic/1434/ayusaru-s-64bit-graphical-adjustment-results</link><generator>RSS for Node</generator><lastBuildDate>Sat, 15 Aug 2026 22:15:04 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/1434.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 07 Aug 2026 07:10:25 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Ayusaru's 64bit Graphical Adjustment Results on Sat, 08 Aug 2026 04:26:34 GMT]]></title><description><![CDATA[<p dir="auto">Added further comments about Render Scale 200%, found I could not maintain 8 client windows while at that Render Scale.</p>
]]></description><link>https://swgevolve.com/forums/post/4011</link><guid isPermaLink="true">https://swgevolve.com/forums/post/4011</guid><dc:creator><![CDATA[Yatoya]]></dc:creator><pubDate>Sat, 08 Aug 2026 04:26:34 GMT</pubDate></item><item><title><![CDATA[Reply to Ayusaru's 64bit Graphical Adjustment Results on Fri, 07 Aug 2026 17:03:25 GMT]]></title><description><![CDATA[<p dir="auto"><img src="/forums/assets/uploads/xenforo/2289-869f93226aaa-Screenshot-29.jpg" alt="Screenshot (29).jpg" class=" img-fluid img-markdown" /><br />
DoF Focus Range - Effects where it begins, closer or further away. I set it to furthest distance with the goal of losing detail for distant buildings.<br />
Think the intention of this is Bokeh Effect in photography.<br />
DoF Blur Strength - Seems a bit excessive with how it can be applied. I use 0.05, around 0.15 should be the limit.</p>
<p dir="auto">What you are experiencing with the camera angle you are correct.<br />
<img src="/forums/assets/uploads/xenforo/2290-d616e33f0e96-1786122122923.jpeg" alt="1786122122923.jpeg" class=" img-fluid img-markdown" /></p>
]]></description><link>https://swgevolve.com/forums/post/4010</link><guid isPermaLink="true">https://swgevolve.com/forums/post/4010</guid><dc:creator><![CDATA[Yatoya]]></dc:creator><pubDate>Fri, 07 Aug 2026 17:03:25 GMT</pubDate></item><item><title><![CDATA[Reply to Ayusaru's 64bit Graphical Adjustment Results on Fri, 07 Aug 2026 09:23:18 GMT]]></title><description><![CDATA[<p dir="auto">Looks good, but I did notice this little hickup and wonder if anyone else noticed. I did have to turn Depth of Field off to get a sharp picture at all times.<br />
With DoF off:<br />
<img src="/forums/assets/uploads/xenforo/2286-c9e62cf1788c-1786094499892.png" alt="1786094499892.png" class=" img-fluid img-markdown" /><br />
With DoF on:<br />
<img src="/forums/assets/uploads/xenforo/2287-f2d28c676b03-1786094574915.png" alt="1786094574915.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">It seems to happen in a specific position; like behind the character. If I move the camera up or down, it seems to correct again.</p>
]]></description><link>https://swgevolve.com/forums/post/4008</link><guid isPermaLink="true">https://swgevolve.com/forums/post/4008</guid><dc:creator><![CDATA[Carista]]></dc:creator><pubDate>Fri, 07 Aug 2026 09:23:18 GMT</pubDate></item></channel></rss>