<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[In game item: Garbage disposal (Large)]]></title><description><![CDATA[<p dir="auto">So there is a lot of stuff that drops in game that is rather useless after a certain point.<br />
Items that cannot be sold to a junk vendor, Example 20% ISO's, Augments with value of 20, ect....</p>
<p dir="auto">So my idea is a large Garbage disposal that you could feed and get something random in return. Example being feed it 10 augments, get 1 of higher value augment kind of like the way we use the RE tool to level up our power bits. Which would work for ISO's , augments, anything with a low stat that just gets deleted.<br />
There are some junk items that a junk vendor wont accept, these items could be fed to it for a usable piece of junk loot, credits, something like that.</p>
<p dir="auto">Since this would be a large one it could be placed outside like a harvester or factory and use 1 lot slot, with power and credit costs to offset the higher "tier"(for lack of better word) object chance.</p>
<p dir="auto">This way everything looted has purpose and doesn't end up getting deleted or thrown in storage and forgotten about.</p>
<p dir="auto">Blueprint for Architect / Shipwright and a possible cost 100 Event tokens, so it does have a rarity to it as well.</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/topic/1392/in-game-item-garbage-disposal-large</link><generator>RSS for Node</generator><lastBuildDate>Fri, 14 Aug 2026 12:12:54 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/1392.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 03 Jul 2026 16:49:25 GMT</pubDate><ttl>60</ttl></channel></rss>