<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Cult/Syndicate/Secret Society Stories]]></title><description><![CDATA[<p dir="auto">Just a thought for some non-pvp, solo content. Add secret cult style reputation questlines/stories with rewards. Something never before seen with no guides other than a hint as to where to start them possibly. Something ive said before i feel would be really cool is to increase the excitement of exploration and finding something no one else might even know exists in game, especially if they hold any kindve rewards or bonuses. As a side note, to keep them from being fully guided out and posted on the forums maybe have them rotate or change like Xurr on Destiny or something of the sort so only those already in the cults or syndicates know where to go from then on <em><strong>IF</strong></em> they stay on top of it. Each group would have their own style of rewards. I.E podracer group would get speeders and speeder mods, a bounty syndicate would get weapon mods or increased hunting proficiencies, a murderer syndicate would get pvp related bonuses (though still majority would be PvE), ect ect ect. some general rewards would be houses, deco, vehicles related to the specific group, weapons/ color crystals, armors not currently in game(all of this also assuming resources permitting I.E staff). This is a long term idea. just wanted thoughts and opinions.</p>
]]></description><link>https://swgevolve.com/forums/topic/1300/cult-syndicate-secret-society-stories</link><generator>RSS for Node</generator><lastBuildDate>Sat, 15 Aug 2026 06:31:09 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/1300.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 27 Apr 2026 00:32:59 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Cult/Syndicate/Secret Society Stories on Wed, 29 Apr 2026 22:07:01 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Xaruul, post: 4445, member: 545 wrote:</strong></p>
<p dir="auto">Just a thought for some non-pvp, solo content. Add secret cult style reputation questlines/stories with rewards. Something never before seen with no guides other than a hint as to where to start them possibly. Something ive said before i feel would be really cool is to increase the excitement of exploration and finding something no one else might even know exists in game, especially if they hold any kindve rewards or bonuses. As a side note, to keep them from being fully guided out and posted on the forums maybe have them rotate or change like Xurr on Destiny or something of the sort so only those already in the cults or syndicates know where to go from then on <em><strong>IF</strong></em> they stay on top of it. Each group would have their own style of rewards. I.E podracer group would get speeders and speeder mods, a bounty syndicate would get weapon mods or increased hunting proficiencies, a murderer syndicate would get pvp related bonuses (though still majority would be PvE), ect ect ect. some general rewards would be houses, deco, vehicles related to the specific group, weapons/ color crystals, armors not currently in game(all of this also assuming resources permitting I.E staff). This is a long term idea. just wanted thoughts and opinions.</p>
</blockquote>
<p dir="auto">Thank you for the suggestion. This is a really creative idea and taps into something that SWG has always done well, rewarding exploration and discovery.</p>
<p dir="auto">The concept of hidden or evolving questlines, especially with faction or “cult” style progression and unique rewards, is very interesting. Systems like that could definitely add a sense of mystery and give players a reason to explore the galaxy beyond the usual content loops. The idea of rotating or shifting elements to keep things from becoming fully solved is also a nice touch.</p>
<p dir="auto">This is more of a long-term, large-scale content idea, but it’s absolutely the kind of direction we like to think about when expanding the game. We’ll pass this along to development for consideration as part of future content planning.</p>
<p dir="auto">Appreciate you taking the time to share it.</p>
<p dir="auto">Orton<br />
Evolve Community Manager</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/post/3710</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3710</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Wed, 29 Apr 2026 22:07:01 GMT</pubDate></item></channel></rss>