<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Vendor Removal Confirmation]]></title><description><![CDATA[<p dir="auto">I'd like to see the QoL that was applied to removing player structures, also applied to removing player vendors (i.e. reducing the number from 6 to 2). Thanks,</p>
]]></description><link>https://swgevolve.com/forums/topic/1292/vendor-removal-confirmation</link><generator>RSS for Node</generator><lastBuildDate>Wed, 19 Aug 2026 01:32:37 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/1292.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 22 Apr 2026 16:12:33 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Vendor Removal Confirmation on Fri, 24 Apr 2026 15:12:05 GMT]]></title><description><![CDATA[<p dir="auto">This is a great quality of life idea. We’ll have development take a look at applying the same improvements to player vendor removal.</p>
<p dir="auto">Orton<br />
Evolve Community Manager</p>
]]></description><link>https://swgevolve.com/forums/post/3692</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3692</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Fri, 24 Apr 2026 15:12:05 GMT</pubDate></item></channel></rss>