<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Ewok World Boss]]></title><description><![CDATA[<p dir="auto">Had this idea kicking around for an Ewok world boss: The Ewok Chef. Don't have a lot of ideas for this, but perhaps a 2 part fight. First part we have to get through guards or something else, not sure what TBH, while at intervals, having a mechanic similar to Caretaker of Lost Souls in EK, except for just one Executioner, there is a group that needs to be defeated before they can get an NPC to the Ewok Chef to be cooked (Throwback to RotJ where they were getting ready to cook the rebels). If too many NPCs get brought to the chef and cooked, it is a fail, and we are wiped by a horde of hungry ewoks, and the Chef despawns.</p>
<p dir="auto">Upon the successful rescue of X amount of NPCs from being cooked, we then deal with the Ewok Chef, clearly angry about his meal plans for the village being ruined.</p>
<p dir="auto">I guess somewhat of a joke boss, but at the same time technically lore accurate, lol.</p>
]]></description><link>https://swgevolve.com/forums/topic/1285/ewok-world-boss</link><generator>RSS for Node</generator><lastBuildDate>Mon, 17 Aug 2026 17:26:16 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/1285.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 18 Apr 2026 05:41:05 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Ewok World Boss on Fri, 24 Apr 2026 15:20:03 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>tormak, post: 4403, member: 3087 wrote:</strong></p>
<p dir="auto">Had this idea kicking around for an Ewok world boss: The Ewok Chef. Don't have a lot of ideas for this, but perhaps a 2 part fight. First part we have to get through guards or something else, not sure what TBH, while at intervals, having a mechanic similar to Caretaker of Lost Souls in EK, except for just one Executioner, there is a group that needs to be defeated before they can get an NPC to the Ewok Chef to be cooked (Throwback to RotJ where they were getting ready to cook the rebels). If too many NPCs get brought to the chef and cooked, it is a fail, and we are wiped by a horde of hungry ewoks, and the Chef despawns.</p>
<p dir="auto">Upon the successful rescue of X amount of NPCs from being cooked, we then deal with the Ewok Chef, clearly angry about his meal plans for the village being ruined.</p>
<p dir="auto">I guess somewhat of a joke boss, but at the same time technically lore accurate, lol.</p>
</blockquote>
<p dir="auto">Thank you for the suggestion. I’m not going to lie… the idea of wiping to a raid boss because your group got turned into dinner is both terrifying and somehow completely lore accurate.</p>
<p dir="auto">The Ewok Chef concept is honestly a lot of fun. The phased approach with rescuing NPCs before they get tossed into the stew pot, followed by an angry chef boss fight, is creative and fits perfectly with the chaos you’d expect on Endor. I can already picture groups panicking as they realize they’ve let one too many “ingredients” get delivered… followed by an immediate and very hungry wipe.</p>
<p dir="auto">We love ideas like this, especially ones that mix humor with solid mechanics. Suggestions from the community like this are a big part of what makes content feel unique, and we absolutely take them into consideration when planning future additions. We always try to implement player-driven ideas where we can.</p>
<p dir="auto">Appreciate the creativity (and now I’m slightly concerned about every Ewok I see going forward).</p>
<p dir="auto">Orton<br />
Evolve Community Manager</p>
]]></description><link>https://swgevolve.com/forums/post/3680</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3680</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Fri, 24 Apr 2026 15:20:03 GMT</pubDate></item><item><title><![CDATA[Reply to Ewok World Boss on Sat, 18 Apr 2026 06:09:44 GMT]]></title><description><![CDATA[<p dir="auto">Interesting idea! Definitely adds something low tech also on par with ewoks. I do have vague memory of stance change attacks from pre nge, maybe pre CU?? Those could possibly be inactive in the code somewhere still. Seem to recall some attacks that would force you to kneel, maybe even go prone, and even stand up IIRC</p>
]]></description><link>https://swgevolve.com/forums/post/3679</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3679</guid><dc:creator><![CDATA[tormak]]></dc:creator><pubDate>Sat, 18 Apr 2026 06:09:44 GMT</pubDate></item><item><title><![CDATA[Reply to Ewok World Boss on Sat, 18 Apr 2026 05:56:12 GMT]]></title><description><![CDATA[<p dir="auto">As an neat and annoying mechanic to go along with the meme'ness of this boss we could have its rock attack that acts like a flash bang and places the player character in prone position as if they were knocked down.   We could also have another rock  attack that would unequip their weapons when hit giving this boss a different level of attention required!</p>
]]></description><link>https://swgevolve.com/forums/post/3678</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3678</guid><dc:creator><![CDATA[Rezerian]]></dc:creator><pubDate>Sat, 18 Apr 2026 05:56:12 GMT</pubDate></item></channel></rss>