<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Dead Eye 5 Piece Adjustment Suggestion]]></title><description><![CDATA[<p dir="auto">I would like to suggest increasing the damage to sure shot action from 1500 to 2500.  Where it is at does not do enough action damage to really make any difference.  Most characters your fighting can recover this action before sure shot is off cooldown.</p>
<p dir="auto">I have been trying sets that are not seen to often to see how they could be used to be interesting and a different option!</p>
]]></description><link>https://swgevolve.com/forums/topic/1269/dead-eye-5-piece-adjustment-suggestion</link><generator>RSS for Node</generator><lastBuildDate>Sun, 16 Aug 2026 06:57:28 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/1269.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 06 Apr 2026 05:57:26 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Dead Eye 5 Piece Adjustment Suggestion on Wed, 29 Apr 2026 22:11:38 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Rezerian, post: 4374, member: 565 wrote:</strong></p>
<p dir="auto">Had a good test with the action damage adjustments and id say its much better now,  personally I think its in a good spot where it is!</p>
</blockquote>
<p dir="auto">Thank you for taking the time to test the changes and follow up with your feedback.</p>
<p dir="auto">Glad to hear the adjustments to the Deadeye set and Sure Shot are feeling better and landing in a good spot. Feedback like this helps confirm we’re moving in the right direction.</p>
<p dir="auto">We appreciate you experimenting with different sets and bringing attention to less commonly used options.</p>
<p dir="auto">Orton<br />
Evolve Community Manager</p>
]]></description><link>https://swgevolve.com/forums/post/3643</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3643</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Wed, 29 Apr 2026 22:11:38 GMT</pubDate></item><item><title><![CDATA[Reply to Dead Eye 5 Piece Adjustment Suggestion on Thu, 09 Apr 2026 05:55:01 GMT]]></title><description><![CDATA[<p dir="auto">Had a good test with the action damage adjustments and id say its much better now,  personally I think its in a good spot where it is!</p>
]]></description><link>https://swgevolve.com/forums/post/3642</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3642</guid><dc:creator><![CDATA[Rezerian]]></dc:creator><pubDate>Thu, 09 Apr 2026 05:55:01 GMT</pubDate></item><item><title><![CDATA[Reply to Dead Eye 5 Piece Adjustment Suggestion on Mon, 06 Apr 2026 19:29:34 GMT]]></title><description><![CDATA[<p dir="auto">That's awesome, I will give a test once its added!</p>
]]></description><link>https://swgevolve.com/forums/post/3641</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3641</guid><dc:creator><![CDATA[Rezerian]]></dc:creator><pubDate>Mon, 06 Apr 2026 19:29:34 GMT</pubDate></item><item><title><![CDATA[Reply to Dead Eye 5 Piece Adjustment Suggestion on Mon, 06 Apr 2026 15:23:10 GMT]]></title><description><![CDATA[<p dir="auto">This is a great suggestion. We recently fixed this ability to make sure it worked, wouldn't take much to throw this on TC for testing soon.</p>
]]></description><link>https://swgevolve.com/forums/post/3640</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3640</guid><dc:creator><![CDATA[Rezec]]></dc:creator><pubDate>Mon, 06 Apr 2026 15:23:10 GMT</pubDate></item></channel></rss>