<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Remote detonator skill buff]]></title><description><![CDATA[<p dir="auto">I would like to suggest buffing up the damage from remote detonator, it requires 9 points to fully max out and a heavy investment into the grenadier tree.  The damage for 9 point investment which hits for about 5k being generous is not worth what could be a cool situational trap ability, it has a fine enough range and 20sec cooldown.</p>
<p dir="auto">I know there are a ton of more important things to look at but I figured id add this for a rainy day <img src="https://swgevolve.com/forums/assets/plugins/nodebb-plugin-emoji/emoji/android/1f61b.png?v=ef0d8104f08" class="not-responsive emoji emoji-android emoji--stuck_out_tongue" style="height:23px;width:auto;vertical-align:middle" title=":p" alt="😛" /></p>
]]></description><link>https://swgevolve.com/forums/topic/1264/remote-detonator-skill-buff</link><generator>RSS for Node</generator><lastBuildDate>Sun, 16 Aug 2026 22:40:25 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/1264.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 01 Apr 2026 08:39:45 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Remote detonator skill buff on Wed, 29 Apr 2026 22:10:16 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Rezerian, post: 4375, member: 565 wrote:</strong></p>
<p dir="auto">Did a lot of testing with the new damage increase against 3 different types of PVP targets and 2 different types of PVE targets.<br />
In PvP first against a Jedi target as expected it was glanced and evaded often but when hitting it could get up to about 5k and 7k on a crit after armors.<br />
Against a Mando target that has some of the best AOE resistance, it performed as expected quite poorly doing only about 1500 damage on average due to glances and mostly evasions.<br />
My last target was an Ent type basic characters and with all of these tests the characters were moderately buffed and have max armors Ent buffs.  It was hitting every time with 5k and 7k crits that did fluctuate up to 8k at times.  It does debuff the target for 30sec with -200 PRE.</p>
<p dir="auto">Lastly for the PVE tests it performed quite well doing about 10k damage to creatures after armor it could be as high as 14k with crits, certainly feels more like a PVE skill for sure.  Then tried it on silver Blacksun elite, oddly enough it averages from 10k to 13k to them was not too far off from the creatures with the attacks base damage being about 30k</p>
<p dir="auto">Couple things to note, expertise boxes for damage increases of any kind but its own does not increase its overall damage output, same as buffs like lair crystal, damage stance, preparation Ect.</p>
<p dir="auto">I am glad to see the skill get a damage increase that was certainly needed, the debuff id suggest bumping it up too -300 PRE and - 300 STR.<br />
Where it is feels fairly ok for PVE for its cost maybe could be a bit more but that's just me.  In pvp I don't imagine anyone will ever use this considering its cost vs damage effect.</p>
</blockquote>
<p dir="auto">Thank you for the detailed write-up and for taking the time to test this across both PvP and PvE scenarios.</p>
<p dir="auto">This kind of breakdown is extremely helpful. The notes around performance differences between target types, along with the interaction (or lack of interaction) with other damage modifiers, give us a much clearer picture of where Remote Detonator currently sits.</p>
<p dir="auto">It’s good to hear that the recent damage increase helped its PvE viability, but your feedback highlights that it may still fall short in PvP, especially considering the point investment required. The suggestion to further adjust the debuff values is also noted.</p>
<p dir="auto">We’ll pass this along to development for review as part of ongoing balance discussions. Changes like this require careful consideration, particularly given how differently abilities can perform across PvE and PvP.</p>
<p dir="auto">Appreciate the effort you put into testing and sharing your findings.</p>
<p dir="auto">Orton<br />
Evolve Community Manager</p>
]]></description><link>https://swgevolve.com/forums/post/3632</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3632</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Wed, 29 Apr 2026 22:10:16 GMT</pubDate></item><item><title><![CDATA[Reply to Remote detonator skill buff on Thu, 09 Apr 2026 06:39:31 GMT]]></title><description><![CDATA[<p dir="auto">Did a lot of testing with the new damage increase against 3 different types of PVP targets and 2 different types of PVE targets.<br />
In PvP first against a Jedi target as expected it was glanced and evaded often but when hitting it could get up to about 5k and 7k on a crit after armors.<br />
Against a Mando target that has some of the best AOE resistance, it performed as expected quite poorly doing only about 1500 damage on average due to glances and mostly evasions.<br />
My last target was an Ent type basic characters and with all of these tests the characters were moderately buffed and have max armors Ent buffs.  It was hitting every time with 5k and 7k crits that did fluctuate up to 8k at times.  It does debuff the target for 30sec with -200 PRE.</p>
<p dir="auto">Lastly for the PVE tests it performed quite well doing about 10k damage to creatures after armor it could be as high as 14k with crits, certainly feels more like a PVE skill for sure.  Then tried it on silver Blacksun elite, oddly enough it averages from 10k to 13k to them was not too far off from the creatures with the attacks base damage being about 30k</p>
<p dir="auto">Couple things to note, expertise boxes for damage increases of any kind but its own does not increase its overall damage output, same as buffs like lair crystal, damage stance, preparation Ect.</p>
<p dir="auto">I am glad to see the skill get a damage increase that was certainly needed, the debuff id suggest bumping it up too -300 PRE and - 300 STR.<br />
Where it is feels fairly ok for PVE for its cost maybe could be a bit more but that's just me.  In pvp I don't imagine anyone will ever use this considering its cost vs damage effect.</p>
]]></description><link>https://swgevolve.com/forums/post/3631</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3631</guid><dc:creator><![CDATA[Rezerian]]></dc:creator><pubDate>Thu, 09 Apr 2026 06:39:31 GMT</pubDate></item></channel></rss>