<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Evolve Is Looking for Volunteer 3D Graphic Designers]]></title><description><![CDATA[<p dir="auto">Do you enjoy breaking things in Blender until they magically work?</p>
<p dir="auto">Do you know what a height map is and why forgetting one will absolutely ruin your day?</p>
<p dir="auto">Do you look at NPC structures and think, “Yeah… I could build on that”?</p>
<p dir="auto">If so, we need you.</p>
<p dir="auto">SWG Evolve is looking for Volunteer 3D Graphic Designers to help us expand the galaxy and push the game closer to what it should have always been.</p>
<p dir="auto">This is a volunteer role for passionate creators who want to leave their mark on the project and help bring new structures, interiors, and content into the world for players to enjoy.</p>
<p dir="auto">[HR][/HR]</p>
<h1><img src="https://swgevolve.com/forums/assets/plugins/nodebb-plugin-emoji/emoji/android/1f6e0.png?v=ef0d8104f08" class="not-responsive emoji emoji-android emoji--hammer_and_wrench" style="height:23px;width:auto;vertical-align:middle" title="🛠" alt="🛠" /> What You’ll Be Doing</h1>
<p dir="auto">You will be working with our development team to create and implement in-game structures, interiors, and related assets.</p>
<p dir="auto">This includes:</p>
<ul>
<li>
<p dir="auto">Building bases onto NPC structures using Blender 3.6</p>
</li>
<li>
<p dir="auto">Using the NoStyleGuys importer/exporter</p>
</li>
<li>
<p dir="auto">Exporting proper .msh files</p>
</li>
<li>
<p dir="auto">Creating all exterior structure LOD versions (some structures require 3 to 5 variations depending on distance)</p>
</li>
<li>
<p dir="auto">Generating floor and ceiling height maps for interiors<br />
(Yes, this is important. Very important. Unless you enjoy decorations disappearing into the void.)</p>
</li>
<li>
<p dir="auto">Ensuring correct sign placement so structures function properly</p>
</li>
<li>
<p dir="auto">Working with server-side TAB files including:</p>
</li>
<li>
<p dir="auto">player_structure.tab</p>
</li>
<li>
<p dir="auto">player_structure_sign.tab</p>
</li>
<li>
<p dir="auto">height_maps.tab</p>
</li>
</ul>
<p dir="auto">If those file names scare you, this may not be your destiny. If they excite you, welcome home.</p>
<p dir="auto">[HR][/HR]</p>
<h1><img src="https://swgevolve.com/forums/assets/plugins/nodebb-plugin-emoji/emoji/android/2705.png?v=ef0d8104f08" class="not-responsive emoji emoji-android emoji--white_check_mark" style="height:23px;width:auto;vertical-align:middle" title="✅" alt="✅" /> What We’re Looking For</h1>
<ul>
<li>
<p dir="auto">Experience with Blender 3.6</p>
</li>
<li>
<p dir="auto">Familiarity with SWG structure workflows</p>
</li>
<li>
<p dir="auto">Understanding of LOD creation and mesh exporting</p>
</li>
<li>
<p dir="auto">Ability to generate and work with height maps</p>
</li>
<li>
<p dir="auto">Patience</p>
</li>
<li>
<p dir="auto">Attention to detail</p>
</li>
<li>
<p dir="auto">The ability to troubleshoot when something inevitably goes sideways</p>
</li>
</ul>
<p dir="auto">Bonus points if you:</p>
<ul>
<li>
<p dir="auto">Have worked on SWG servers before</p>
</li>
<li>
<p dir="auto">Understand how server-side TAB integrations work</p>
</li>
<li>
<p dir="auto">Like solving weird legacy engine problems</p>
</li>
</ul>
<p dir="auto">[HR][/HR]</p>
<h1><img src="https://swgevolve.com/forums/assets/plugins/nodebb-plugin-emoji/emoji/android/1f30c.png?v=ef0d8104f08" class="not-responsive emoji emoji-android emoji--milky_way" style="height:23px;width:auto;vertical-align:middle" title="🌌" alt="🌌" /> Why Join SWG Evolve?</h1>
<p dir="auto">Because we are not just maintaining a server.</p>
<p dir="auto">We are building the game the way it should have evolved.</p>
<p dir="auto">Every structure, every interior, every creative piece of content you build becomes part of the galaxy players explore daily. Your work becomes someone’s guild hall, someone’s shop, someone’s home.</p>
<p dir="auto">This is your chance to help expand the universe and contribute directly to something players will experience and enjoy.</p>
<p dir="auto">And yes, people will absolutely decorate your structures in ways you never expected.</p>
<p dir="auto">[HR][/HR]</p>
<h1><img src="https://swgevolve.com/forums/assets/plugins/nodebb-plugin-emoji/emoji/android/1f4e9.png?v=ef0d8104f08" class="not-responsive emoji emoji-android emoji--envelope_with_arrow" style="height:23px;width:auto;vertical-align:middle" title="📩" alt="📩" /> How to Apply</h1>
<p dir="auto">To apply:</p>
<ul>
<li>
<p dir="auto">Go to <a href="http://SWGEvolve.com" rel="nofollow ugc">SWGEvolve.com</a></p>
</li>
<li>
<p dir="auto">Click on Support</p>
</li>
<li>
<p dir="auto">Submit a Staff Application</p>
</li>
</ul>
<p dir="auto">Tell us about your experience, share any relevant past work or screenshots, and let us know your availability.</p>
<p dir="auto">We’re looking for contributors who want to help build something meaningful and lasting.</p>
<p dir="auto">If you’ve been waiting for a chance to contribute creatively to SWG Evolve, this is it.</p>
<p dir="auto">Let’s build the galaxy together.</p>
<p dir="auto">Orton<br />
Evolve Community Manager</p>
]]></description><link>https://swgevolve.com/forums/topic/1222/evolve-is-looking-for-volunteer-3d-graphic-designers</link><generator>RSS for Node</generator><lastBuildDate>Sun, 16 Aug 2026 02:20:16 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/1222.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 27 Feb 2026 02:07:06 GMT</pubDate><ttl>60</ttl></channel></rss>