<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Larger Barn Structure for Creature Housing]]></title><description><![CDATA[<p dir="auto">I’d like to suggest adding a larger barn-style structure for housing bigger beasts that currently don’t properly fit inside the standard barn.</p>
<p dir="auto">A possible solution could be recoloring and repurposing an existing large structure to function as an “Expanded Barn” rather than creating a brand-new asset from scratch. This could keep development time lower while giving Creature Handlers a more practical option for displaying and storing larger pets.</p>
<p dir="auto">Right now, some larger creatures feel cramped or clip inside the regular barn. A bigger structure would improve both functionality and immersion. Especially with the updates coming to CH</p>
<p dir="auto">Thanks for considering!</p>
]]></description><link>https://swgevolve.com/forums/topic/1220/larger-barn-structure-for-creature-housing</link><generator>RSS for Node</generator><lastBuildDate>Mon, 17 Aug 2026 23:37:52 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/1220.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 25 Feb 2026 09:22:23 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Larger Barn Structure for Creature Housing on Thu, 26 Feb 2026 20:42:42 GMT]]></title><description><![CDATA[<p dir="auto">I can imagine that having a full grown rancor in the barn as a Creature Handler, might be presenting a funny situation of not being able to see its head. Let alone that three of those beasts in there would feel crowded real fast. Which makes me kind of thinking about an outdoors area to let them roam around. And this then kind of makes my mind wonder to a building I saw at Legends; the ranch.<br />
I like the kind of building with the outdoors space where a number of creatures/beasts could wander around. And to be clear; I'm talking about the building, not the other stuff that comes with it.</p>
]]></description><link>https://swgevolve.com/forums/post/3514</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3514</guid><dc:creator><![CDATA[Carista]]></dc:creator><pubDate>Thu, 26 Feb 2026 20:42:42 GMT</pubDate></item><item><title><![CDATA[Reply to Larger Barn Structure for Creature Housing on Thu, 26 Feb 2026 20:32:17 GMT]]></title><description><![CDATA[<p dir="auto">I think the Hanger has the highest ceiling for the taller creatures or the flying ones</p>
]]></description><link>https://swgevolve.com/forums/post/3513</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3513</guid><dc:creator><![CDATA[mediocrebh]]></dc:creator><pubDate>Thu, 26 Feb 2026 20:32:17 GMT</pubDate></item><item><title><![CDATA[Reply to Larger Barn Structure for Creature Housing on Thu, 26 Feb 2026 20:23:21 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Redz, post: 4201, member: 3091 wrote:</strong></p>
<p dir="auto">I’d like to suggest adding a larger barn-style structure for housing bigger beasts that currently don’t properly fit inside the standard barn.</p>
<p dir="auto">A possible solution could be recoloring and repurposing an existing large structure to function as an “Expanded Barn” rather than creating a brand-new asset from scratch. This could keep development time lower while giving Creature Handlers a more practical option for displaying and storing larger pets.</p>
<p dir="auto">Right now, some larger creatures feel cramped or clip inside the regular barn. A bigger structure would improve both functionality and immersion. Especially with the updates coming to CH</p>
<p dir="auto">Thanks for considering!</p>
</blockquote>
<p dir="auto">Thank you for the suggestion. This is definitely an interesting idea, especially with the great updates coming to Creature Handler. Expanded CH systems naturally open the door for more supporting content like this.</p>
<p dir="auto">Repurposing an existing larger structure or even exploring something like adding barn functionality to the vehicle garage are both creative approaches that could help reduce development overhead while improving immersion and usability.</p>
<p dir="auto">While I can’t make any promises, rest assured the staff would love to see improvements like this. It ultimately comes down to available development time and resources. I’ll keep you posted if this moves forward.</p>
<p dir="auto">Orton<br />
Evolve Community Manager</p>
]]></description><link>https://swgevolve.com/forums/post/3512</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3512</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Thu, 26 Feb 2026 20:23:21 GMT</pubDate></item><item><title><![CDATA[Reply to Larger Barn Structure for Creature Housing on Wed, 25 Feb 2026 09:23:41 GMT]]></title><description><![CDATA[<p dir="auto">Or side thought, maybe the vehicle garage can have barn functionality adding. Technically, beasts can be used as vehicles too <img src="https://swgevolve.com/forums/assets/plugins/nodebb-plugin-emoji/emoji/android/1f604.png?v=ef0d8104f08" class="not-responsive emoji emoji-android emoji--smile" style="height:23px;width:auto;vertical-align:middle" title=":D" alt="😄" /></p>
]]></description><link>https://swgevolve.com/forums/post/3511</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3511</guid><dc:creator><![CDATA[Redz]]></dc:creator><pubDate>Wed, 25 Feb 2026 09:23:41 GMT</pubDate></item></channel></rss>