<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Combat Medic/Assassin/Commando w/Blackbar's Doom]]></title><description><![CDATA[<p dir="auto"><strong>Hey you guys!</strong></p>
<p dir="auto">So I made this build to test it out, I've always been into the idea of Combat Medic but never got to really try it out before so now when I got tokens to spare after the event I picked up a Blackbar's Doom set and went to work on this idea.</p>
<p dir="auto">**My Armor suit: **Luck, Strength, Precision w/Exotics Strikethrough Chance, Critical Chance, Weapon Damage.<br />
**Buffs: Entertainer - **3k Kin/Ene, 6% Reactive Heal, 300 Luck, Musty Injector, Mando Wine, Fizz Pudding, Hoth Chocolate, Wookie Ookies, Luck PuPs.</p>
<p dir="auto">These are the stats when in position secured and you can see the build as well.<br />
I topped out at 11k dps on DWArena boss (Normal) Not really a perfect target perhaps but that was the test for now. Not really looking for it to be PvP viable at this time, just a fun build to do events/og's on maybe but I feel it really needs improvements and that's where I am at.</p>
<p dir="auto">Anyone got any ideas?</p>
<p dir="auto"><strong>Attachments</strong></p>
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<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/topic/1208/combat-medic-assassin-commando-w-blackbar-s-doom</link><generator>RSS for Node</generator><lastBuildDate>Sat, 15 Aug 2026 13:54:24 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/1208.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 21 Feb 2026 18:00:03 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Combat Medic/Assassin/Commando w/Blackbar's Doom on Sat, 21 Feb 2026 21:07:15 GMT]]></title><description><![CDATA[<p dir="auto">Not sure how much you are capped out on Critical Chance, it is 75% in the stats presently which is max.</p>
<p dir="auto">I would remove 1 point in Marksman - Stamina to get Marskman - Fan Shot to get another attack.</p>
<p dir="auto">I would see about removing the 4 points Critical Chance from Combat Medic and seeing if you are still capped out on Critical Chance. Place a point in Carbineer - Concussion Shot and Carbineer - Assault giving you 2 additional attacks.</p>
<p dir="auto">Additionally Combat Medic - Serotonin Purge does not remove buffs in PVP and is designed for PVP, Rheumatic Calamity, and Bacta Corruption are designed more for PVP also, could remove them to get 3 additional points.</p>
<p dir="auto">I would use the remaining points to either get Master Commando for Tank/Damage Stance along with some Evasion, or use 5 points and get Doctor - Bacta Ampule.</p>
<p dir="auto">If you are not aiming for Strikethrough, you could cut back Assassin - Assassin's Blade and get Assassin - Flash Bang (Stun) and Assassin - Decoy (Protects you from about 3 hits), if you want an additional attack could also get Assassin - Deceptive Attacks (Ambush/Snipe).</p>
<p dir="auto">If you need additional points to move around, I would test out each ability from Combat Medic, find which ones are not providing much of a difference and remove it to put toward either Master Commando or Doctor - Bacta Ampule.</p>
]]></description><link>https://swgevolve.com/forums/post/3467</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3467</guid><dc:creator><![CDATA[Yatoya]]></dc:creator><pubDate>Sat, 21 Feb 2026 21:07:15 GMT</pubDate></item></channel></rss>