<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[GCW Invasions]]></title><description><![CDATA[<p dir="auto">To get folk playing invasions again you could offer a 50k payout for the build phase and 50k for the combat phase, if both sides have a max build then defeating/defending the general has a chance to drop a loot box. You could limit this to 1 of each invasion a day. Id love to see an invasions day on the event list, some objective based pvp with enough downtime that folk dont get burned out</p>
]]></description><link>https://swgevolve.com/forums/topic/1154/gcw-invasions</link><generator>RSS for Node</generator><lastBuildDate>Sun, 16 Aug 2026 12:13:01 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/1154.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 15 Jan 2026 21:39:01 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to GCW Invasions on Sun, 18 Jan 2026 19:03:56 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>feihung, post: 3993, member: 2896 wrote:</strong></p>
<p dir="auto">To get folk playing invasions again you could offer a 50k payout for the build phase and 50k for the combat phase, if both sides have a max build then defeating/defending the general has a chance to drop a loot box. You could limit this to 1 of each invasion a day. Id love to see an invasions day on the event list, some objective based pvp with enough downtime that folk dont get burned out</p>
</blockquote>
<p dir="auto">Thanks for the suggestion. I like the focus on making invasions more rewarding and structured to encourage participation without burning players out. Splitting payouts between the build and combat phases is a solid idea, and tying an additional loot box chance to successful max build invasions adds a nice incentive without making it mandatory to grind.</p>
<p dir="auto">Limiting rewards to one of each invasion per day also helps keep things balanced while still giving players a reason to show up. Having a dedicated invasion day on the event list with objective based PvP and built in downtime is an interesting concept and could help bring more consistent engagement to that content.</p>
<p dir="auto">We’ll pass this along to development and have them take a look.</p>
<p dir="auto">Orton<br />
Evolve Community Manager</p>
]]></description><link>https://swgevolve.com/forums/post/3374</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3374</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Sun, 18 Jan 2026 19:03:56 GMT</pubDate></item></channel></rss>