<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Add loot to Death Watch General world boss]]></title><description><![CDATA[<p dir="auto">I’d like to suggest adding Death Watch Bunker rare loot to the Death Watch General world boss. This would give players more incentive to participate in the fight and help keep that content rewarding and relevant.</p>
<p dir="auto">Orton</p>
]]></description><link>https://swgevolve.com/forums/topic/1095/add-loot-to-death-watch-general-world-boss</link><generator>RSS for Node</generator><lastBuildDate>Sun, 16 Aug 2026 10:10:11 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/1095.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 07 Dec 2025 02:51:12 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Add loot to Death Watch General world boss on Sun, 07 Dec 2025 11:12:40 GMT]]></title><description><![CDATA[<p dir="auto">Great idea here some idea can go off of.</p>
<p dir="auto">Maybe you can add a collection with each of the world bosses that gives a great items. So this way each boss give something from the start.</p>
<p dir="auto">Maybe add a token box the random give you a token from an instance.</p>
]]></description><link>https://swgevolve.com/forums/post/3245</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3245</guid><dc:creator><![CDATA[Tdeadly]]></dc:creator><pubDate>Sun, 07 Dec 2025 11:12:40 GMT</pubDate></item></channel></rss>