<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Steel Body and Frontman's Jewelry Set add Guardian Strike]]></title><description><![CDATA[<p dir="auto">Could we get a form of Guardian Strike to the Steel Body and Frontman's Jewelry Set. Or for the future 7 piece Jewelry Set.</p>
<p dir="auto">I presently use Both Instigate and Area Instigate on my tanking toon that is non-Jedi, and the Jedi still steal my agro.</p>
]]></description><link>https://swgevolve.com/forums/topic/1083/steel-body-and-frontman-s-jewelry-set-add-guardian-strike</link><generator>RSS for Node</generator><lastBuildDate>Sun, 16 Aug 2026 10:57:58 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/1083.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 02 Dec 2025 14:19:09 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Steel Body and Frontman's Jewelry Set add Guardian Strike on Wed, 03 Dec 2025 01:54:46 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Alerius, post: 3801, member: 2578 wrote:</strong></p>
<p dir="auto">As an occasional off- tank, guardian strike is pretty much my only ability to get aggro and maintain it. I could respec some and pick up threat abilities and taunts, but tank isn't my primary build. If I have to compete with others with similar aggro abilities, it makes it really hard to keep aggro. having said that, I don't use Guardian strike unless i am tanking, it's an ability I can move out of my rotation easily and usually do if doing Avatar as dps, as that is usually the only instance where it matters.</p>
<p dir="auto">Perhaps threat output on current abilities is something that could be looked into when using those sets?</p>
</blockquote>
<p dir="auto">That highlights another point that since Guardian Strike is a free ability with the Jewelry Set, one does not need the Force Threat Manipulation, or Force Enrage to gain aggro. Saving the points to be used elsewhere.</p>
]]></description><link>https://swgevolve.com/forums/post/3217</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3217</guid><dc:creator><![CDATA[Yatoya]]></dc:creator><pubDate>Wed, 03 Dec 2025 01:54:46 GMT</pubDate></item><item><title><![CDATA[Reply to Steel Body and Frontman's Jewelry Set add Guardian Strike on Wed, 03 Dec 2025 01:25:03 GMT]]></title><description><![CDATA[<p dir="auto">As an occasional off- tank, guardian strike is pretty much my only ability to get aggro and maintain it. I could respec some and pick up threat abilities and taunts, but tank isn't my primary build. If I have to compete with others with similar aggro abilities, it makes it really hard to keep aggro. having said that, I don't use Guardian strike unless i am tanking, it's an ability I can move out of my rotation easily and usually do if doing Avatar as dps, as that is usually the only instance where it matters.</p>
<p dir="auto">Perhaps threat output on current abilities is something that could be looked into when using those sets?</p>
]]></description><link>https://swgevolve.com/forums/post/3216</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3216</guid><dc:creator><![CDATA[Alerius]]></dc:creator><pubDate>Wed, 03 Dec 2025 01:25:03 GMT</pubDate></item><item><title><![CDATA[Reply to Steel Body and Frontman's Jewelry Set add Guardian Strike on Tue, 02 Dec 2025 23:59:51 GMT]]></title><description><![CDATA[<p dir="auto">Sometimes a pet steals aggro from me.</p>
]]></description><link>https://swgevolve.com/forums/post/3215</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3215</guid><dc:creator><![CDATA[mediocrebh]]></dc:creator><pubDate>Tue, 02 Dec 2025 23:59:51 GMT</pubDate></item><item><title><![CDATA[Reply to Steel Body and Frontman's Jewelry Set add Guardian Strike on Tue, 02 Dec 2025 23:44:53 GMT]]></title><description><![CDATA[<p dir="auto">While I feel your pain, because every Jedi and their mother use Guardian Strike, I oppose this simply because I don't want carbon copies of Jedi abilities on non-Jedi. The same as I feel I don't want to see a Jedi Combat Medic because... fuckin ew. The differences between all the classes are what make them feel like actual classes. The more we pass abilities back and forth across the line the more slippery the slope will get.</p>
<p dir="auto">I think more people just need to learn how to play in a group setting and not steal aggro from main tank or off-tank. Start letting people die and they'll learn.</p>
]]></description><link>https://swgevolve.com/forums/post/3214</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3214</guid><dc:creator><![CDATA[Ishna]]></dc:creator><pubDate>Tue, 02 Dec 2025 23:44:53 GMT</pubDate></item></channel></rss>