<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Mission turn in's]]></title><description><![CDATA[<p dir="auto">Allow repeatable missions to be turned in, while still in combat.</p>
<p dir="auto">When doing the city invasions there are times where NPC's that are not close by are still in combat with you. They may have caught a glimpse of you 1k away and got stuck on a building. With latency, it takes a sec to register that you're still in combat. By the time you make it back to the quest giver, you have to turn around and "find" the NPC, which puts other NPC's in combat with you on the way back to the initial one that stayed in combat with you. So for your quest to kill 10 NPC's, actually you have killed 20+ just trying to get back to the quest giver, who might be surrounded by enemy NPC's by the time you get back to them. Not so bad at the start of the invasion, but towards the end it can be a bit unerving.</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/topic/1019/mission-turn-in-s</link><generator>RSS for Node</generator><lastBuildDate>Fri, 14 Aug 2026 17:24:00 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/1019.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 07 Oct 2025 23:03:59 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Mission turn in's on Wed, 22 Oct 2025 15:48:42 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Alerius, post: 3587, member: 2578 wrote:</strong></p>
<p dir="auto">Allow repeatable missions to be turned in, while still in combat.</p>
<p dir="auto">When doing the city invasions there are times where NPC's that are not close by are still in combat with you. They may have caught a glimpse of you 1k away and got stuck on a building. With latency, it takes a sec to register that you're still in combat. By the time you make it back to the quest giver, you have to turn around and "find" the NPC, which puts other NPC's in combat with you on the way back to the initial one that stayed in combat with you. So for your quest to kill 10 NPC's, actually you have killed 20+ just trying to get back to the quest giver, who might be surrounded by enemy NPC's by the time you get back to them. Not so bad at the start of the invasion, but towards the end it can be a bit unerving.</p>
</blockquote>
<p dir="auto">Thank you for taking the time to share this detailed feedback! Development will take a look at this to see if the <strong>city invasion quests</strong> specifically can be adjusted to allow repeatable missions to be turned in while still in combat. This would definitely be a great <strong>quality-of-life improvement</strong> for city invasions, and we appreciate you bringing it to our attention. Keep the great suggestions coming!</p>
<p dir="auto">Orton<br />
Evolve Community Manager</p>
]]></description><link>https://swgevolve.com/forums/post/3102</link><guid isPermaLink="true">https://swgevolve.com/forums/post/3102</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Wed, 22 Oct 2025 15:48:42 GMT</pubDate></item></channel></rss>