<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Crafting]]></title><description><![CDATA[This section is for all crafting related discussions.]]></description><link>https://swgevolve.com/forums/category/32</link><generator>RSS for Node</generator><lastBuildDate>Sun, 16 Aug 2026 11:00:34 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/category/32.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 10 Jul 2026 02:50:32 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Hand sampling]]></title><description><![CDATA[Interesting thing on Musty is ... I do not remember ever standing very much due to NOT running out of Stamina with the mining jewelry set.  I've even hand sampled for rad on other planets and not have a STA problelm
]]></description><link>https://swgevolve.com/forums/topic/1400/hand-sampling</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1400/hand-sampling</guid><dc:creator><![CDATA[Dragazhar]]></dc:creator><pubDate>Fri, 10 Jul 2026 02:50:32 GMT</pubDate></item><item><title><![CDATA[Medical enhancements?]]></title><description><![CDATA[Some of the BE stuff just doesn't work. Some items a component is no longer available or once crafted, they do not work.
I tried this for CM, to try and get my poisons doing more damage, not gonna say it was a waste of time, just that now I know for sure they don't work, lol.
Once you can get the Evolve buff bot, you'll end up using it for Doc/Officer buffs, the duration is all that changes with more points in Doc tree, so once you get the bot those points are useful elsewhere (In my opinion)
]]></description><link>https://swgevolve.com/forums/topic/1253/medical-enhancements</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1253/medical-enhancements</guid><dc:creator><![CDATA[Alerius]]></dc:creator><pubDate>Sat, 21 Mar 2026 01:51:51 GMT</pubDate></item><item><title><![CDATA[Armor Power Bits]]></title><description><![CDATA[adding to this...Reverse Engineering is it's own separate thing here.  There is expertise you need in order to do it instead of the "normal" NGE you'll see on other servers.
If you get the RE arm, get the RE Jewelry set &amp; make a suit / PUPS you'll breeze through making 35's
MOST of the modifier bits are craftable too...except the ones for crafting.
Historical reactions: Like × 1
]]></description><link>https://swgevolve.com/forums/topic/1165/armor-power-bits</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1165/armor-power-bits</guid><dc:creator><![CDATA[dolanolos]]></dc:creator><pubDate>Thu, 29 Jan 2026 16:29:17 GMT</pubDate></item><item><title><![CDATA[no radial menu for solar power generator?]]></title><description><![CDATA[
Leto, post: 3482, member: 2630 wrote:
That is what I get for not using a generator or harvester for over 20 years. I am beyond rusty. thank you for the quick reply.

welcome, you are more than welcome to join us in discord also, plenty of friendly folks to help out and we run daily events from there also.
]]></description><link>https://swgevolve.com/forums/topic/979/no-radial-menu-for-solar-power-generator</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/979/no-radial-menu-for-solar-power-generator</guid><dc:creator><![CDATA[Reyna]]></dc:creator><pubDate>Fri, 29 Aug 2025 01:55:28 GMT</pubDate></item><item><title><![CDATA[Ship Parts Reverse Engineering.]]></title><description><![CDATA[I was curious, on some other emulators using a RE Chance +10 clothing attached suit would gain a shipwright a 1% extra bonus on Reverse Engineered ship parts in the component analysis tool. Does this apply on Evolve?
Cheers
-RWL
]]></description><link>https://swgevolve.com/forums/topic/727/ship-parts-reverse-engineering.</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/727/ship-parts-reverse-engineering.</guid><dc:creator><![CDATA[Ralphicus]]></dc:creator><pubDate>Tue, 08 Apr 2025 06:19:13 GMT</pubDate></item><item><title><![CDATA[tidal energy]]></title><description><![CDATA[
orton, post: 2602, member: 2006 wrote:
Not that I’m aware of, was this an idea or a requirement you saw somewhere?

no requirement yet but how to harvest?
]]></description><link>https://swgevolve.com/forums/topic/726/tidal-energy</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/726/tidal-energy</guid><dc:creator><![CDATA[Chrylyn]]></dc:creator><pubDate>Mon, 07 Apr 2025 22:29:33 GMT</pubDate></item><item><title><![CDATA[Resource tool]]></title><description><![CDATA[The resources page is available again.
]]></description><link>https://swgevolve.com/forums/topic/705/resource-tool</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/705/resource-tool</guid><dc:creator><![CDATA[Rezec]]></dc:creator><pubDate>Mon, 17 Mar 2025 18:43:30 GMT</pubDate></item><item><title><![CDATA[Blue frog?]]></title><description><![CDATA[There are other servers that offer FROGs on the Live Server. Most of them don't tend to last long and rightfully so. Even with small populations people will just stop running content if the FROG is available.
]]></description><link>https://swgevolve.com/forums/topic/698/blue-frog</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/698/blue-frog</guid><dc:creator><![CDATA[Rezec]]></dc:creator><pubDate>Mon, 17 Feb 2025 10:12:38 GMT</pubDate></item><item><title><![CDATA[Instrument colors?]]></title><description><![CDATA[No love?
]]></description><link>https://swgevolve.com/forums/topic/696/instrument-colors</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/696/instrument-colors</guid><dc:creator><![CDATA[Asteria]]></dc:creator><pubDate>Mon, 17 Feb 2025 10:05:22 GMT</pubDate></item><item><title><![CDATA[Medic stims]]></title><description><![CDATA[Originally both Master Medic and Bioengineers could make them but there were some revamps.and I believe only Bioengineers make them now.
]]></description><link>https://swgevolve.com/forums/topic/695/medic-stims</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/695/medic-stims</guid><dc:creator><![CDATA[Rezec]]></dc:creator><pubDate>Sun, 16 Feb 2025 14:59:10 GMT</pubDate></item><item><title><![CDATA[Chandelier]]></title><description><![CDATA[Free-standing, simple set up. Just stand in the spot where you want it and drop all the items including the chair in the same place. Then you are ready to start the macro. However you may need to adjust the height setting in the macro depending on the room height. These macros are set to a height of 450, just change all the 450s to whatever number you require.
Materials:
1 chair named "Chair"
12 bestine style candles all named "Chandelier"
1 to 4 metal staffs named "Support Cable" (*varies depending on how far you want it from the ceiling, 3 is typical of a large room)
/target Chair;
/pause 1;
/rotate left 90;
/pause 1;
/sit;
/pause 1;
/target Chandelier;
/pause 1;
/move forward 40;
/pause 1;
/move up 10;
/pause 1;
/move up 450;
/pause 1;
/target Chandelier;
/pause 1;
/move forward 63;
/pause 1;
/move up 23;
/pause 1;
/move up 450;
/pause 1;
/target Chandelier;
/pause 1;
/move back 40;
/pause 1;
/move up 10;
/pause 1;
/move up 450;
/pause 1;
/target Chandelier;
/pause 1;
/move back 63;
/pause 1;
/move up 23;
/pause 1;
/move up 450;
/pause 1;
/stand;
/pause 1;
/target Chair;
/pause 1;
/rotate left 60;
/pause 1;
/sit;
/pause 1;
/target Chandelier;
/pause 1;
/rotate left 60;
/pause 1;
/move forward 40;
/pause 1;
/move up 10;
/pause 1;
/move up 450;
/pause 1;
/target Chandelier;
/pause 1;
/rotate left 60;
/pause 1;
/move forward 63;
/pause 1;
/move up 23;
/pause 1;
/move up 450;
/pause 1;
/target Chandelier;
/pause 1;
/rotate left 60;
/pause 1;
/move back 40;
/pause 1;
/move up 10;
/pause 1;
/move up 450;
/pause 1;
/target Chandelier;
/pause 1;
/rotate left 60;
/pause 1;
/move back 63;
/pause 1;
/move up 23;
/pause 1;
/move up 450;
/pause 1;
/stand;
/pause 1;
/target Chair;
/pause 1;
/rotate left 60;
/pause 1;
/sit;
/pause 1;
/target Chandelier;
/pause 1;
/rotate right 60;
/pause 1;
/move forward 40;
/pause 1;
/move up 10;
/pause 1;
/move up 450;
/pause 1;
/target Chandelier;
/pause 1;
/rotate right 60;
/pause 1;
/move forward 63;
/pause 1;
/move up 23;
/pause 1;
/move up 450;
/pause 1;
/target Chandelier;
/pause 1;
/rotate right 60;
/pause 1;
/move back 40;
/pause 1;
/move up 10;
/pause 1;
/move up 450;
/pause 1;
/target Chandelier;
/pause 1;
/rotate right 60;
/pause 1;
/move back 63;
/pause 1;
/move up 23;
/pause 1;
/move up 450;
/pause 1;
/target Support Cable;
/pause 1;
/move up 150;
/pause 1;
/move up 450;
/pause 1;
/target Support Cable;
/pause 1;
/move up 360;
/pause 1;
/move up 450;
/pause 1;
/target Support Cable;
/pause 1;
/move up 450;
/pause 1;
/move up 500;
/pause 1;
/move up 70;
]]></description><link>https://swgevolve.com/forums/topic/693/chandelier</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/693/chandelier</guid><dc:creator><![CDATA[Chrylyn]]></dc:creator><pubDate>Sat, 15 Feb 2025 13:48:34 GMT</pubDate></item><item><title><![CDATA[Clothing attachments]]></title><description><![CDATA[
Reyna, post: 528, member: 204 wrote:
It is because the RE Tool is set to basically an all in one tool now, it does all professions, you have to radial the tool and pick which attachment you want to do. Hope this helps! You no longer need to spec into each profession now to make an attachment.

ty, i figured i was missing something
]]></description><link>https://swgevolve.com/forums/topic/197/clothing-attachments</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/197/clothing-attachments</guid><dc:creator><![CDATA[Rynde]]></dc:creator><pubDate>Tue, 20 Feb 2024 03:03:59 GMT</pubDate></item><item><title><![CDATA[Galaxy Harvester Site]]></title><description><![CDATA[In that case I will sttick with SWGAide.
]]></description><link>https://swgevolve.com/forums/topic/175/galaxy-harvester-site</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/175/galaxy-harvester-site</guid><dc:creator><![CDATA[Carista]]></dc:creator><pubDate>Sat, 17 Feb 2024 00:49:57 GMT</pubDate></item></channel></rss>