<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Announcements]]></title><description><![CDATA[Official server announcements.]]></description><link>https://swgevolve.com/forums/category/23</link><generator>RSS for Node</generator><lastBuildDate>Fri, 14 Aug 2026 13:18:12 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/category/23.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 08 Aug 2026 18:54:43 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[New Website Launch!]]></title><description><![CDATA[The Next Generation of SWG Has a New Home
Today, we are proud to officially launch the new SWG: Evolve website.
This redesign is more than a visual update. It was built to reflect what Evolve has become: the next generation of Star Wars Galaxies and a platform engineered to move SWG forward.
Evolve’s modern foundation now includes:

A fully 64-bit game client and server
A Vulkan rendering backend
In-engine graphical tuning and ReShade-style controls
Modern Java services backed by Oracle Database 26ai
The first-ever native Linux client for Star Wars Galaxies
Rebuilt gameplay systems, classless progression, and continuously expanding content
Live, connected player tools designed around the modern Evolve platform

The new website provides a clearer look at these advancements while making it easier to join and explore the galaxy. Players can now find platform-specific installers, live server telemetry, announcements, community updates, patch notes, player tools, support resources, and a refreshed Evolve Wiki in one cohesive experience.
Our community forums have also moved to forums.swgevolve.com, while the main website is now focused on introducing players to Evolve and showcasing the technology, systems, and community behind the project.
Much of the new site remains connected to our existing platform. Forum announcements and patch notes are surfaced automatically, and the new Wiki presentation stays synchronized with the knowledge maintained by our staff and community.
This launch represents another important step in our continued modernization of Star Wars Galaxies. Evolve is not simply preserving the galaxy we remember—we are building modern SWG for what comes next.
Explore the new site at swgevolve.com, and let us know what you think.
Thank you to everyone who has contributed, tested, documented, supported, and played. The galaxy continues to evolve because of you.
— The SWG: Evolve Team
]]></description><link>https://swgevolve.com/forums/topic/1436/new-website-launch</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1436/new-website-launch</guid><dc:creator><![CDATA[Evolve Staff]]></dc:creator><pubDate>Sat, 08 Aug 2026 18:54:43 GMT</pubDate></item><item><title><![CDATA[The Imperial Response Event.  Saturday July 18th 7pm EST]]></title><description><![CDATA[[image: 2208-eddb5d3a7ea2-solo-db-coronet-spaceport-main-image_aa7e9135.jpeg]
This is a SWG: Evolve PvE Event
Star Wars Galaxies Imperial Military Personnel Only
The Rebel Alliance made a grave mistake attacking Coronet, and the Emperor demands a response. Our losses were small in the criminals’ feeble attempt to disrupt our Empire Day celebration, but our response will be massive in scope.
Imperial Intelligence has been saving this intel for the right occasion: The Rebels have a make-shift base housed deep in the woods of Corellia, the base they launched this traitorous attack from. The Rebel Alliance base still houses a garrison, as well as stockpiles of supplies and other military equipment.
The Rebel scum are not capable of holding Coronet and defending their hidden base from a coordinated Imperial attack. Let’s make them sacrifice what they cannot afford to lose.
Imperial High Command has decreed that all Rebel Alliance military personnel at their hidden base on Corellia are to be destroyed. No prisoners, no survivors, absolutely no mercy for the terrorists.
]]></description><link>https://swgevolve.com/forums/topic/1405/the-imperial-response-event.-saturday-july-18th-7pm-est</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1405/the-imperial-response-event.-saturday-july-18th-7pm-est</guid><dc:creator><![CDATA[Siddvicious]]></dc:creator><pubDate>Mon, 13 Jul 2026 16:03:59 GMT</pubDate></item><item><title><![CDATA[SWG: Evolve - Next Gen Client]]></title><description><![CDATA[[image: 2197-7dfb12fa3d3b-1783535435728.png]
New Client Experimental Preview
We have been hard at work modernizing the Evolve client, and the first experimental version of that work is now taking shape.
This new client represents a major step away from the old 32-bit DirectX 9 era and toward a modern 64-bit foundation. The default renderer is now Vulkan, with DirectX 11 available as a Windows fallback for older hardware or driver setups that may not support Vulkan well.
This is still experimental. Players who try it right now should expect rough edges, bugs, visual differences, and possible crashes while we continue testing and polishing. Initial QA will decide when it is ready for wider use.
Download: https://www.swgevolve.com/installers/SWGEvolveInstallx64.exe
Numbers
of Commits: 414
of New Files: 1,557
of Modified Files: 984
of Deleted Files: 3
of New Lines of Code: 428,335
of Modified Lines of Code: 7,536
of Removed Lines of Code: 3,521
**Evolve Client Modernization Patch Notes
Major Systems**

The client has moved from the old 32-bit/DX9 era into a 64-bit modern renderer branch
DX9 has been retired from the active client renderer path
DirectX 11 became the first modern renderer bridge, then Vulkan was brought up as the new default backend
Renderer selection is now config-driven: renderBackend=vulkan by default, with dx11 available as the Windows fallback

Graphics

Vulkan is now the default renderer and the active forward path
DX11 remains available for Windows users whose hardware or drivers cannot run Vulkan reliably
Added Vulkan world rendering, textured geometry, skinned characters, GPU skinning, terrain, sky, water, clouds, particles, item icons, UI 3D views, post-processing, FSR-style render scale, bloom, SSAO, SSR, depth of field, shadows, and parallel command submission work - Reshade Style Effects directly in engine
DX11 received major visual parity work: water, sky, bloom, lights, holograms, emissive surfaces, fur fixes, object lights, UI scaling, GPU skinning, instancing, and post-processing

Performance


Added large crowd-performance work:


GPU skinning


instancing


draw command recording/replay


off-screen alter reductions


UI batching


render-to-texture icon caches


reduced redundant state changes


worker/alter pipeline improvements


Stability

Fixed numerous render-thread, asset lifetime, particle, terrain, appearance, deferred delete, UI text/cache, and worker-overlap crashes
Hardened client networking/message edge cases and several 64-bit bounds/count issues

Tools

Added SwgSettings, an SDL3/ImGui settings tool for modern renderer options and profiles.
Added .evo encrypted tree archive files

Cross-Platform Foundations

SDL3 now owns the modern window/input path
OpenAL replaces the old Miles Sound System dependency path
Bink video loading was removed
PCRE was replaced with std::regex
Vulkan surface creation now goes through SDL callbacks, which is a key Linux renderer prerequisite
Some MSVC-only seams have been reduced, including portable SEH wrappers and alignas cleanup

Hardware Note
Vulkan is the default because it is the cross-platform renderer and the path we are actively improving. DX11 is there for older Windows machines or driver stacks that cannot run Vulkan.
Examples of Vulkan-capable GPU families include NVIDIA GTX 900-class Maxwell cards such as GTX 950/960/970/980 or newer, AMD RX 400/500 Polaris cards such as RX 460/470/480/580 or newer., and Intel HD 510/520/530 or newer integrated graphics.
]]></description><link>https://swgevolve.com/forums/topic/1399/swg-evolve-next-gen-client</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1399/swg-evolve-next-gen-client</guid><dc:creator><![CDATA[Evolve Staff]]></dc:creator><pubDate>Fri, 10 Jul 2026 01:44:11 GMT</pubDate></item><item><title><![CDATA[New: Patreon Tiers Now Available]]></title><description><![CDATA[Based on your feedback, we've added Patreon as a new way to support SWG Evolve!
For those who've asked about setting up a recurring monthly donation, you can now do so through one of our three supporter tiers:
[IMG alt="🪙"]https://discord.com/assets/63c0e0ad98a0a834.svg[/IMG] Merchant
[IMG alt=""]https://discord.com/assets/60e4658040396168.svg[/IMG] Benefactor
[IMG alt=""]https://discord.com/assets/b09a9a54f8e34d23.svg[/IMG] Hutt Cartel
Each tier comes with a matching vanity title and color here on Discord to show off your support.
To be clear: these are cosmetic roles only — there are no in-game perks, advantages, items, currency, or monetary rewards at any tier.
SWG Evolve is free to play and always will be. Every credit goes straight toward keeping the server online for the whole community.
And don't worry — our existing donation page isn't going anywhere. It's staying exactly as it is. Patreon is simply an additional option for anyone who prefers a set monthly contribution over one-time donations.
Thank you all for helping keep the galaxy running.
https://www.patreon.com/cw/SWGEvolve/membership
]]></description><link>https://swgevolve.com/forums/topic/1387/new-patreon-tiers-now-available</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1387/new-patreon-tiers-now-available</guid><dc:creator><![CDATA[Rezec]]></dc:creator><pubDate>Fri, 26 Jun 2026 02:54:32 GMT</pubDate></item><item><title><![CDATA[Evolve Is Looking for Volunteer 3D Graphic Designers]]></title><description><![CDATA[Do you enjoy breaking things in Blender until they magically work?
Do you know what a height map is and why forgetting one will absolutely ruin your day?
Do you look at NPC structures and think, “Yeah… I could build on that”?
If so, we need you.
SWG Evolve is looking for Volunteer 3D Graphic Designers to help us expand the galaxy and push the game closer to what it should have always been.
This is a volunteer role for passionate creators who want to leave their mark on the project and help bring new structures, interiors, and content into the world for players to enjoy.
[HR][/HR]
 What You’ll Be Doing
You will be working with our development team to create and implement in-game structures, interiors, and related assets.
This includes:


Building bases onto NPC structures using Blender 3.6


Using the NoStyleGuys importer/exporter


Exporting proper .msh files


Creating all exterior structure LOD versions (some structures require 3 to 5 variations depending on distance)


Generating floor and ceiling height maps for interiors
(Yes, this is important. Very important. Unless you enjoy decorations disappearing into the void.)


Ensuring correct sign placement so structures function properly


Working with server-side TAB files including:


player_structure.tab


player_structure_sign.tab


height_maps.tab


If those file names scare you, this may not be your destiny. If they excite you, welcome home.
[HR][/HR]
 What We’re Looking For


Experience with Blender 3.6


Familiarity with SWG structure workflows


Understanding of LOD creation and mesh exporting


Ability to generate and work with height maps


Patience


Attention to detail


The ability to troubleshoot when something inevitably goes sideways


Bonus points if you:


Have worked on SWG servers before


Understand how server-side TAB integrations work


Like solving weird legacy engine problems


[HR][/HR]
 Why Join SWG Evolve?
Because we are not just maintaining a server.
We are building the game the way it should have evolved.
Every structure, every interior, every creative piece of content you build becomes part of the galaxy players explore daily. Your work becomes someone’s guild hall, someone’s shop, someone’s home.
This is your chance to help expand the universe and contribute directly to something players will experience and enjoy.
And yes, people will absolutely decorate your structures in ways you never expected.
[HR][/HR]
 How to Apply
To apply:


Go to SWGEvolve.com


Click on Support


Submit a Staff Application


Tell us about your experience, share any relevant past work or screenshots, and let us know your availability.
We’re looking for contributors who want to help build something meaningful and lasting.
If you’ve been waiting for a chance to contribute creatively to SWG Evolve, this is it.
Let’s build the galaxy together.
Orton
Evolve Community Manager
]]></description><link>https://swgevolve.com/forums/topic/1222/evolve-is-looking-for-volunteer-3d-graphic-designers</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1222/evolve-is-looking-for-volunteer-3d-graphic-designers</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Fri, 27 Feb 2026 02:07:06 GMT</pubDate></item><item><title><![CDATA[Happy Holidays from Evolve!]]></title><description><![CDATA[[image: 1650-e25b64023608-1766520328883.png]
Greetings Evolve!

All of here on Staff would like to wish you all a very Happy Holidays. We hope you get a chance to spend some time with family whether it be in real life or in game and enjoy the festivities.

Life Day in game is in full swing, be sure to check out the new rewards on the festival vendors, and don't forget to check out the new Kashyyyk Residential Zone for a unique opportunity for some prime real estate to call home.

With many people travelling for the holidays, its possible that there may be some gaps in staff coverage with regards to in game ticket resolution. Rest assured we will answer them as soon as possible. We thank you for your patience and understanding if any issues go unresolved longer than normal.

Thank you all for choosing Evolve, we wish you all the very best and look forward to another year in our Galaxy Far Far Away.
]]></description><link>https://swgevolve.com/forums/topic/1121/happy-holidays-from-evolve</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1121/happy-holidays-from-evolve</guid><dc:creator><![CDATA[Chavex]]></dc:creator><pubDate>Tue, 23 Dec 2025 20:11:07 GMT</pubDate></item><item><title><![CDATA[Server Status Update 7-21-25  **Update: ONLINE**]]></title><description><![CDATA[We’re aware that the server is currently offline and want to assure you that our development team is actively working to resolve the issue as quickly as possible.
We’ll post an update as soon as the server is back online.
Thank you for your patience and understanding we sincerely apologize for the inconvenience.
— The SWG Evolve Team
Server is back online!
Thank you for your patience and understanding
]]></description><link>https://swgevolve.com/forums/topic/905/server-status-update-7-21-25-update-online</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/905/server-status-update-7-21-25-update-online</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Mon, 21 Jul 2025 07:46:03 GMT</pubDate></item><item><title><![CDATA[Donations Link]]></title><description><![CDATA[[image: 1300-be1b7c89ac72-1751121632869.png]
Greetings Evolve!
**Some of our Eagle Eyed Players have noticed that our Donations Link is back and active on the website.  We'd like to point out our post a few months back where we disabled that link, as we were at a point where donations were not required, due to some great deals we were able to get for our hosting partner.
Nothing has changed. We still don't "Need" your donations at this time.
However, we have received numerous DM's about adding it back for folks to be able to help out the project. So with that being said, if you want to help cover server hosting costs, you can access the donation link here:  **https://www.swgevolve.com/index.php?donate/
As always, thanks for playing here with us on Evolve, we hope to see you in the Galaxy!
]]></description><link>https://swgevolve.com/forums/topic/852/donations-link</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/852/donations-link</guid><dc:creator><![CDATA[Chavex]]></dc:creator><pubDate>Sat, 28 Jun 2025 14:52:17 GMT</pubDate></item><item><title><![CDATA[SWG Evolve is Recruiting!]]></title><description><![CDATA[[image: 1191-4e3955e98e7e-1742588098265.png]
Glorious Citizens of Evolve!
The Evolve Project is recruiting for the following positions:
Developers:
Evolve is always looking to add more developers to the staff roster. Responsibilities include but are not limited to bug fixes and creating new content. Java and C++ experience is required and past experience working with SWG in any meaningful way is a plus.
CSRs/Events Team:
Evolve is looking for more members of the Customer Support Team to service tickets and provide in-game support for the Glorious Citizens of Evolve! No experience needed, we have a training program that will show you the ropes on what we do and how to do it.
We are also looking to plus up our Events team to help coordinate and run group content and special events for the community. Similar to CSR's in that they will partake in a similar training program, so no experience is required.
Community Manager:
We have the luxury of having two community managers whose sole job is to listen and talk to you, the community. From lending an ear on current issues, listening to ideas for future development, dealing with disciplinary actions, or just joking around and fostering camaraderie, they are the pulse of Evolve.
We currently have an opening for 1 Community Manager to assist Cailener with day to day duties.
If any of the above positions seem like something you would like to apply for, please reach out to any staff member and we will get you scheduled for an interview.
]]></description><link>https://swgevolve.com/forums/topic/709/swg-evolve-is-recruiting</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/709/swg-evolve-is-recruiting</guid><dc:creator><![CDATA[Chavex]]></dc:creator><pubDate>Fri, 21 Mar 2025 20:15:15 GMT</pubDate></item><item><title><![CDATA[Website Maintenance]]></title><description><![CDATA[[image: 1190-52b84465f136-1742340337511.png]
Website Maintenance is now complete. This was staggered out over a couple of days as we migrated to a new VPS for the website. Upgraded the operating system, php version, mysql db version, Xenforo (forums) version and the various addons and extra features used on our website also received updates.
]]></description><link>https://swgevolve.com/forums/topic/706/website-maintenance</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/706/website-maintenance</guid><dc:creator><![CDATA[Rezec]]></dc:creator><pubDate>Tue, 18 Mar 2025 23:25:01 GMT</pubDate></item><item><title><![CDATA[Donations Link]]></title><description><![CDATA[[image: 1187-be1b7c89ac72-1741651256948.png]
Greetings Evolve!
We are excited to inform you that we have recently made some adjustments to our server infrastructure (cutting our monthly bills significantly) to better align with our current player base. As a result of these changes and our current financial standing, we are disabling donations at this time.
We are incredibly grateful for the support our community has shown over the past year. Your contributions have played a vital role in sustaining our servers and improving the overall experience. With our scaled-back architecture, we are now confident that we can maintain our services without the need for ongoing donations.
We appreciate your contributions and continued engagement as we adapt to ensure the best possible experience for everyone. If you have any questions or concerns, please feel free to reach out.
Thank you kindly for being a valued part of our community.   -SWG: Evolve
Historical reactions: Like × 1
]]></description><link>https://swgevolve.com/forums/topic/702/donations-link</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/702/donations-link</guid><dc:creator><![CDATA[Chavex]]></dc:creator><pubDate>Tue, 11 Mar 2025 00:01:16 GMT</pubDate></item><item><title><![CDATA[Evolve Staff is Recruiting!]]></title><description><![CDATA[[image: 1116-4e3955e98e7e-1732888453156.png]
Glorious Citizens of Evolve!
The Evolve Project is recruiting for the following positions:
Developers:
Evolve is always looking to add more developers to the staff roster. Responsibilities include but are not limited to bug fixes and creating new content. Java and C++ experience is required and past experience working with SWG in any meaningful way is a plus.
CSRs/Events Team:
Evolve has an excellent team of CSRs lead by @Reyna who has previously worked on SWG: Prophecy. She is always looking for more minions to take under her wing to service tickets and provide in-game support for the Glorious Citizens of Evolve! No experience needed, we have a training program that will show you the ropes on what we do and how to do it.
Community Manager:
We have the luxury of having two community managers whose sole job is to listen and talk to you, the community.  From lending an ear on current issues, listening to ideas for future development, dealing with disciplinary actions, or just joking around and fostering camaraderie, they are the pulse of Evolve.
With Cris-om's work schedule ramping up, he's not been able to dedicate as much time as he would like to the CM role, and will be moving to QA to help that team out when new content needs testing.  We thank him for the countless hours he has dedicated to Evolve in the CM role and look forward to working with him and the QA team on ironing out any kinks on our upcoming content.
If any of the above positions seem like something you would like to apply for, please reach out to any staff member and we will get you scheduled for an interview.
]]></description><link>https://swgevolve.com/forums/topic/660/evolve-staff-is-recruiting</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/660/evolve-staff-is-recruiting</guid><dc:creator><![CDATA[Chavex]]></dc:creator><pubDate>Fri, 29 Nov 2024 14:07:34 GMT</pubDate></item><item><title><![CDATA[One Year Anniversary]]></title><description><![CDATA[[image: 901-bb35c6ca41ef-1728831323577.png]
Happy Anniversary Evolve Citizens!
As of today, we have officially been live for 1 year!
Our Anniversary Patch will go live this week along with the start of the Galactic Moon Festival. (Estimated Thursday)
This patch will include three new once per account items to claim at login.

Experience Grant - This item will grant a bulk amount of all the XP types except for Jedi XP. (Our version of an instant 90)
Crafting Jewelry Crate - One free set of your selection of crafting jewelry.
1 Year Anniversary Painting

This year's GMF Event will include new rewards added by Vossk and Reyna along with a special surprise.
Spooky Variants of IG88 and Tusken Army will replace the regular versions of those two heroic instances.
Looking Back:
This has been a strong first year. We had our share of year one bugs and broken quests that every project based off SWG Source has suffered from and while we are still hammering out and resolving these bugs we have also been submitting these back to SWG Source so that future servers won't suffer from the same bugs.
We have undergone a major revamp that had input and suggestions from various members of the community that refined our initial Skill System, revamped the core Attributes and spawned an entirely new set of Jedi Skill Trees and over 3 dozen new combat abilities that don't exist on any other server.
We released our first 3 World Bosses with rigorous testing from the community that have been run multiple times a week since the patch went live.
We released the 1st of what will be several Solo Daily Challenge Instances, the Death Watch Arena, that offers both a normal and hard mode challenge.
Looking Forward:
Our roadmap needs a refresh as we constantly evolve and change with what our community wants to see, but some of the things that will be released sooner include our fourth World Boss which will be located on Mustafar. This boss will have a change to drop a rare drop, the all new Exquisite VIP Bunker. This is a 3 story bunker similar to the Mustafar Bunker, but with the textures of the VIP Bunker.
New Solo Instances that will expand our offering of Daily Challenges!
Further into Year Two we will see the release of:
Our First Legendary group instance. The Legendary: Attack on Aurilia!
Mandalorian Faction - True third GCW faction including its own themepark
Hardmode Versions of the O.G Instances
Legendary: Hero of Tansarii Point Station
]]></description><link>https://swgevolve.com/forums/topic/627/one-year-anniversary</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/627/one-year-anniversary</guid><dc:creator><![CDATA[Evolve Staff]]></dc:creator><pubDate>Sun, 13 Oct 2024 15:15:50 GMT</pubDate></item><item><title><![CDATA[Updated Rules 9/8/2024]]></title><description><![CDATA[Greetings Evolve, we've updated our rules to better reflect some concerns with out AFK/botting policy.  You can check it out here:  https://www.swgevolve.com/forums/22/
]]></description><link>https://swgevolve.com/forums/topic/603/updated-rules-9-8-2024</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/603/updated-rules-9-8-2024</guid><dc:creator><![CDATA[Chavex]]></dc:creator><pubDate>Sun, 08 Sep 2024 22:27:00 GMT</pubDate></item><item><title><![CDATA[Chapter 4 Launch]]></title><description><![CDATA[[image: 782-bcba1cace509-1725454709076.png]
Glorious Citizens of SWG: Evolve!
This afternoon we will be launching Chapter 4. This is our first major content update for Evolve. Previously, we have incorporated new systems, an abundance of QoL and skill tree restructuring and balancing. Admittedly this has taken a bit longer than we envisioned and our roadmap has been delayed, but all that previous work on Chapter 3 was necessary to get us in the position we are in now.
With this patch forward we are now in content mode. This means you can expect the core systems to only have small tweaks and balances as needed and/or bug fixes while the main focus is on bringing in new content. The first patch in Chapter 4 brings in our initial World Boss System with our first 3 World Bosses. We are also introducing the first of five planned solo instances, the Death Watch Arena. PvPers will not be left out as we have reintroduced elements of our Bounty Hunter system that were taken out to be adjusted based on community feedback and we are bringing in 3 Leaderboard systems. The GCW, FRS and BH Leaderboards which are all based on number of kills.
]]></description><link>https://swgevolve.com/forums/topic/596/chapter-4-launch</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/596/chapter-4-launch</guid><dc:creator><![CDATA[Evolve Staff]]></dc:creator><pubDate>Wed, 04 Sep 2024 13:11:54 GMT</pubDate></item><item><title><![CDATA[Empire/Rememberance Day Vendors Temprarily Disabled]]></title><description><![CDATA[Greetings Evolve!
Its the Trickster coming in with an important announcement.
We have found an issue with the Empire/Remembrance day vendors and they have decided to go on strike temporarily. We apologize for any inconvenience or delay that this may cause you in your festivities in game. We are working diligently with both the Empire and the Rebellion to get those pesky vendors back on track and find a resolution!
That said you can still partake in any of the other festivities available to you to earn tokens, but the vendors will be unavailable.
Kind regards,
Evolve Staff.
]]></description><link>https://swgevolve.com/forums/topic/514/empire-rememberance-day-vendors-temprarily-disabled</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/514/empire-rememberance-day-vendors-temprarily-disabled</guid><dc:creator><![CDATA[Vikingmando]]></dc:creator><pubDate>Fri, 28 Jun 2024 00:09:48 GMT</pubDate></item><item><title><![CDATA[From the Desk of the Community Managers]]></title><description><![CDATA[[image: 492-52b84465f136-1718836576152.png]

Official Announcement
Good News SWG Evolve!
Cailener here, one of your two Community Managers for the server with some VERY IMPORTANT NEWS AND PIECES OF INFORMATION THAT YOU SHOULD READ
Patch 3.2 Combat Revamp
I am excited to announce that our BIGGEST &amp; LAST Major Ground Combat Revamp is going to be on the Live Server by Thursday June 20th, 2024.
Speaking on behalf of myself and all of the staff for SWG: Evolve, we thank everyone for their understanding and patience in this process. This revamp has been a multi-month endeavor, with last month and a half demanding countless hours of testing and fine-tuning by our Test Center army and our dedicated QA team, Senior Staff &amp; Project Administrator that initially started out as a refining of the Jedi Class to a more specialized place while trying to keep the spirit of choice alive. However, this evolved much further into a patch that changed/re-organized the non-Jedi Combat Classes as well.
What will be going to our Live Server will be the foundational bedrock of how we will create future ground combat for SWG Evolve. While we still remain a "base NGE" server, all of our combat changes are completely unlike Pre-CU &amp; Live NGE, with a laundry list of new abilities and expansive options for players. We are calling this iteration: "CE", or Combat Evolved.
As a way of saying thank you to everyone who has stuck with us, all existing characters will have their xp maxed out when the patch goes Live along with a hard reset of them, making everyone level 1 to allow for a fresh re-building.
We are highly receptive to feedback and further adjustments on how these changes feel in certain types of scenarios (such as large scale PvP, upcoming World Bosses, upcoming Hard Mode Heroics, etc) and unforeseen ones as well in the coming weeks. Tweaks can and will be made to account for certain things not covered in testing, but overall our framework is set.
While our QA/Staff Team has been extremely thorough, we are not perfect. Please provide any and all details/bugs/broken strings/descriptions that you come across to the team or submit a ticket for anything you see with this latest patch and we'll get those complied so they can be corrected.
Patch Notes for the finalized Combat Evolution will be posted separately at the following Link when the Patch goes Live: https://www.swgevolve.com/forums/Patches/
The Future of SWG Evolve
Now that we have finally hit our foundational milestone for Ground Combat, we can now turn our attention to NEW Content. With the amount of ideas and hard work that some our developers have already been working on, we are confident in providing our still existing roadmap ideas along with items that are currently in the works, of which we'll keep in mind when to add solo &amp; group content when deemed appropriate. These ideas/thoughts are not any order of priority and are expected to last us through the rest of this year and into 2025.
Ground Related:
-World Bosses
-Mos Eisley Makeover
-Evolve Specific New Player area/questline
-Cybernetics?
-Evolving the Bounty System (Discussions and Ideas still ongoing)
-Hardmode Heroics
-Legendary Heroics
-GCW Guild Bases
-New Heroic based on a specific area of the game
The new ideas/thoughts above, plus some additional surprises along the way will include all professions, (crafters we didn't forget about you) and give a majority of players something new to work on.
Keep an eye out for more news coming down the road as we make our way through these items.
We have much more to do and thank everyone once again for their patience as we go through the hard work of creating content for everyone to enjoy together!
With sincere appreciation,
Cailener and Cris-om
Your SWG Evolve Community Managers
Attachments

[image: 491-52b84465f136-1718836551730.png]

]]></description><link>https://swgevolve.com/forums/topic/499/from-the-desk-of-the-community-managers</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/499/from-the-desk-of-the-community-managers</guid><dc:creator><![CDATA[Chavex]]></dc:creator><pubDate>Wed, 19 Jun 2024 22:59:27 GMT</pubDate></item><item><title><![CDATA[Datacenter Outage - 5/26/2024]]></title><description><![CDATA[For those who are not part of discord, we have been in touch with our hosting provider and their datacenter is currently facing an outage.
DAL1 - Outage Alert
At roughly 6:20am EST the facility where Hivelocity operates its DAL1 data center (Prime, formerly Carrier-1 and Evocative) lost utility power.  Redundant power sources, UPS and generators, did not operate as designed thus causing the entire facility to lose power.  Prime Data Centers has electrical engineers on site at this time working to solve the problem.  Hivelocity has technicians on site standing by and ready to get all impacted servers back online the moment power is restored to the facility.  More information will be forthcoming as solutions progress. If you have any quesitons or concerns please reach out to support at mailto:support@hivelocity.net or by logging onto https://my.hivelocity.net.
Thank You,
Hivelocity Team
]]></description><link>https://swgevolve.com/forums/topic/445/datacenter-outage-5-26-2024</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/445/datacenter-outage-5-26-2024</guid><dc:creator><![CDATA[Rezec]]></dc:creator><pubDate>Sun, 26 May 2024 14:06:00 GMT</pubDate></item><item><title><![CDATA[Multi Account Policy Reminder]]></title><description><![CDATA[Can be viewed here: https://www.swgevolve.com/threads/130/
Multi Account Policy

Multiple Accounts are NOT allowed.
Multi-player households will need approval.
Unauthorized Multiple Accounts will be banned.
People caught lying and abusing the multi-player household policy will be banned.

]]></description><link>https://swgevolve.com/forums/topic/385/multi-account-policy-reminder</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/385/multi-account-policy-reminder</guid><dc:creator><![CDATA[Evolve Staff]]></dc:creator><pubDate>Fri, 26 Apr 2024 17:05:24 GMT</pubDate></item><item><title><![CDATA[New Ticketing System]]></title><description><![CDATA[[image: 51-2339c95732eb-1708091438580.png]
Glorious Citizens of SWG: Evolve!
Our new ticketing system is live and is located on our main website. The Ticketing Bot that was once on the SWG: Evolve Discord has been removed.
[URL unfurl="true"]https://www.swgevolve.com/support/create[/URL]
]]></description><link>https://swgevolve.com/forums/topic/162/new-ticketing-system</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/162/new-ticketing-system</guid><dc:creator><![CDATA[Evolve Staff]]></dc:creator><pubDate>Fri, 16 Feb 2024 13:52:55 GMT</pubDate></item><item><title><![CDATA[SWG: Evolve Staff is recruiting!]]></title><description><![CDATA[Future Applications can be submitted using the ticketing system.
]]></description><link>https://swgevolve.com/forums/topic/137/swg-evolve-staff-is-recruiting</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/137/swg-evolve-staff-is-recruiting</guid><dc:creator><![CDATA[Evolve Staff]]></dc:creator><pubDate>Wed, 14 Feb 2024 17:24:13 GMT</pubDate></item><item><title><![CDATA[Website Updates]]></title><description><![CDATA[Greetings citizens of Evolve!
As some of you may have experienced we have been making several changes to the website and discord. Going forward we will be funneling several subjects like suggestions, guild and city recruitment exclusively through the website and these things will cross post on discord. Galactic Bazaar will cross post from the website to discord as well, but will not be driven exclusively from the website.
These changes are to help clear up cross chatter in certain discord sections that end up cluttering those sections. A new Wiki system is in the works and will be built out over the coming weeks. Additionally a new ticketing system will be going live on the website and completely replacing the current discord ticketing system. Several sections like Testing, Player Council and CSR Sections will be moving exclusively to the website for better security and organization.
]]></description><link>https://swgevolve.com/forums/topic/131/website-updates</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/131/website-updates</guid><dc:creator><![CDATA[Evolve Staff]]></dc:creator><pubDate>Tue, 13 Feb 2024 03:34:40 GMT</pubDate></item></channel></rss>